Mark Callow
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69958441be
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Fix high-dpi support on macOS and simplify it and iOS variant.
The detault drawableSize for a CAMetalLayer is its bounds x its scale.
So it is sufficient to set the *layer's* scale to the desired value.
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2018-02-21 09:58:21 -08:00 |
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Sam Lantinga
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e3cc5b2c6b
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Updated copyright for 2018
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2018-01-03 10:03:25 -08:00 |
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Sam Lantinga
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ba9c336e04
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Fixed building for simulators or older iOS SDKs
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2017-12-07 17:47:01 -08:00 |
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Sam Lantinga
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cadf3e44ca
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The Metal view is a full SDL_uikitview to support multi-touch
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2017-12-07 09:35:28 -08:00 |
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Sam Lantinga
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0d011ec66d
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Renaming of guard header names to quiet -Wreserved-id-macro
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2017-08-28 00:22:23 -07:00 |
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Ryan C. Gordon
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25e3a1ec90
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vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
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2017-08-27 22:15:57 -04:00 |
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