Ryan C. Gordon
00003e8c00
Renamed things named after BeOS to be named after Haiku instead.
2013-11-14 11:51:24 -05:00
Ryan C. Gordon
0e699eb5bb
Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!).
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Fixes Bugzilla #1985 .
2013-10-20 21:18:05 -04:00
Gabriel Jacobo
889b6bd794
Removes unused property use_egl from internal structure gl_config
2013-09-28 19:23:59 -03:00
Gabriel Jacobo
9ceed73db4
Raspberry Pi support (also unified UDEV and EVDEV support)
2013-09-28 13:28:19 -03:00
Edward Rudd
869a707612
add in High DPI support (aka Retina)
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- based on J?rgen's patch with a few bug fixes
2013-09-20 13:43:00 -04:00
Sam Lantinga
fae4190dca
Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
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CR: Sam
2013-09-13 17:42:46 -07:00
Gabriel Jacobo
0eeb76d869
Fixes bug #2037 , common EGL code for Android and X11
2013-08-19 16:29:46 -03:00
Gabriel Jacobo
dad420670f
Fixes #2022 , do not resume on Android when surfaceChanged
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If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
2013-08-12 11:13:50 -03:00