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Fixed bug 4005 - Android, SDL_IsGameController() crashes is index is out of range
Sylvain On Android, if you give an invalid index to SDL_IsGameController(), it will crash in SDL_SYS_IsDPAD_DeviceIndex().
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@ -911,6 +911,13 @@ static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
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ControllerMapping_t *mapping;
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SDL_LockJoysticks();
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if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
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SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
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SDL_UnlockJoysticks();
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return (NULL);
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}
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name = SDL_JoystickNameForIndex(device_index);
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guid = SDL_JoystickGetDeviceGUID(device_index);
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mapping = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
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@ -1353,13 +1360,14 @@ SDL_GameControllerOpen(int device_index)
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SDL_GameController *gamecontrollerlist;
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ControllerMapping_t *pSupportedController = NULL;
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SDL_LockJoysticks();
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if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
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SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
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SDL_UnlockJoysticks();
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return (NULL);
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}
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SDL_LockJoysticks();
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gamecontrollerlist = SDL_gamecontrollers;
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/* If the controller is already open, return it */
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while (gamecontrollerlist) {
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