SDL_SYS_IsXInputGamepad_DeviceIndex() is only available if SDL_JOYSTICK_XINPUT is true.

This commit is contained in:
Sam Lantinga 2014-07-07 11:44:14 -07:00
parent c1d29725a8
commit febc47976b

View File

@ -108,8 +108,10 @@ extern SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index);
/* Function to return the stable GUID for a opened joystick */ /* Function to return the stable GUID for a opened joystick */
extern SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick); extern SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick);
#if SDL_JOYSTICK_XINPUT
/* Function returns SDL_TRUE if this device is an XInput gamepad */ /* Function returns SDL_TRUE if this device is an XInput gamepad */
extern SDL_bool SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index); extern SDL_bool SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index);
#endif
#endif /* _SDL_sysjoystick_h */ #endif /* _SDL_sysjoystick_h */