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mirror of https://github.com/Relintai/sdl2_frt.git synced 2024-12-20 22:16:49 +01:00

Minor objective-c code style improvements

This commit is contained in:
Alex Szpakowski 2014-11-20 18:45:04 -04:00
parent 650ace88ca
commit feb2ab1e85
4 changed files with 22 additions and 22 deletions

View File

@ -113,7 +113,7 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
/* Set working directory to resource path */
[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]];
[[NSFileManager defaultManager] changeCurrentDirectoryPath:[[NSBundle mainBundle] resourcePath]];
/* register a callback for the idletimer hint */
SDL_AddHintCallback(SDL_HINT_IDLE_TIMER_DISABLED,

View File

@ -141,18 +141,18 @@ UIKit_GL_CreateContext(_THIS, SDL_Window * window)
}
/* construct our view, passing in SDL's OpenGL configuration data */
view = [[SDL_uikitopenglview alloc] initWithFrame: frame
scale: scale
retainBacking: _this->gl_config.retained_backing
rBits: _this->gl_config.red_size
gBits: _this->gl_config.green_size
bBits: _this->gl_config.blue_size
aBits: _this->gl_config.alpha_size
depthBits: _this->gl_config.depth_size
stencilBits: _this->gl_config.stencil_size
sRGB: _this->gl_config.framebuffer_srgb_capable
majorVersion: _this->gl_config.major_version
shareGroup: share_group];
view = [[SDL_uikitopenglview alloc] initWithFrame:frame
scale:scale
retainBacking:_this->gl_config.retained_backing
rBits:_this->gl_config.red_size
gBits:_this->gl_config.green_size
bBits:_this->gl_config.blue_size
aBits:_this->gl_config.alpha_size
depthBits:_this->gl_config.depth_size
stencilBits:_this->gl_config.stencil_size
sRGB:_this->gl_config.framebuffer_srgb_capable
majorVersion:_this->gl_config.major_version
shareGroup:share_group];
if (!view) {
return NULL;
}
@ -162,7 +162,7 @@ UIKit_GL_CreateContext(_THIS, SDL_Window * window)
if (view.viewcontroller != nil) {
view.viewcontroller.view = view;
}
[uiwindow addSubview: view];
[uiwindow addSubview:view];
/* The view controller needs to be the root in order to control rotation on iOS 6.0 */
if (uiwindow.rootViewController == nil) {

View File

@ -112,8 +112,8 @@
eaglLayer.opaque = YES;
eaglLayer.drawableProperties = @{
kEAGLDrawablePropertyRetainedBacking: @(retained),
kEAGLDrawablePropertyColorFormat: colorFormat
kEAGLDrawablePropertyRetainedBacking:@(retained),
kEAGLDrawablePropertyColorFormat:colorFormat
};
/* Set the appropriate scale (for retina display support) */

View File

@ -52,7 +52,7 @@ void _uikit_keyboard_init();
- (id)initWithFrame:(CGRect)frame
{
if (self = [super initWithFrame: frame]) {
if (self = [super initWithFrame:frame]) {
#if SDL_IPHONE_KEYBOARD
[self initializeKeyboard];
#endif
@ -69,7 +69,7 @@ void _uikit_keyboard_init();
- (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize
{
CGPoint point = [touch locationInView: self];
CGPoint point = [touch locationInView:self];
if (normalize) {
CGRect bounds = self.bounds;
@ -123,7 +123,7 @@ void _uikit_keyboard_init();
at once, or perhaps in other circumstances. Usually (it seems)
all active touches are canceled.
*/
[self touchesEnded: touches withEvent: event];
[self touchesEnded:touches withEvent:event];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
@ -154,7 +154,7 @@ void _uikit_keyboard_init();
/* Set ourselves up as a UITextFieldDelegate */
- (void)initializeKeyboard
{
textField = [[UITextField alloc] initWithFrame: CGRectZero];
textField = [[UITextField alloc] initWithFrame:CGRectZero];
textField.delegate = self;
/* placeholder so there is something to delete! */
textField.text = @" ";
@ -171,7 +171,7 @@ void _uikit_keyboard_init();
textField.hidden = YES;
keyboardVisible = NO;
/* add the UITextField (hidden) to our view */
[self addSubview: textField];
[self addSubview:textField];
_uikit_keyboard_init();
}
@ -204,7 +204,7 @@ void _uikit_keyboard_init();
int i;
for (i = 0; i < [string length]; i++) {
unichar c = [string characterAtIndex: i];
unichar c = [string characterAtIndex:i];
Uint16 mod = 0;
SDL_Scancode code;