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[Android] Try to improve handling of DPAD|GAMEPAD + KEYBOARD devices
It seems some devices report themselves as DPAD or GAMEPAD and KEYBOARD as well, and we need to route different keycodes to different parts of SDL.
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@ -245,8 +245,8 @@ public class SDLActivity extends Activity {
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public static native void nativePause();
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public static native void nativePause();
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public static native void nativeResume();
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public static native void nativeResume();
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public static native void onNativeResize(int x, int y, int format);
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public static native void onNativeResize(int x, int y, int format);
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public static native void onNativePadDown(int padId, int keycode);
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public static native int onNativePadDown(int padId, int keycode);
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public static native void onNativePadUp(int padId, int keycode);
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public static native int onNativePadUp(int padId, int keycode);
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public static native void onNativeJoy(int joyId, int axis,
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public static native void onNativeJoy(int joyId, int axis,
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float value);
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float value);
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public static native void onNativeKeyDown(int keycode);
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public static native void onNativeKeyDown(int keycode);
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@ -600,19 +600,22 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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@Override
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@Override
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public boolean onKey(View v, int keyCode, KeyEvent event) {
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public boolean onKey(View v, int keyCode, KeyEvent event) {
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// Dispatch the different events depending on where they come from
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// Dispatch the different events depending on where they come from
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// Some SOURCE_DPAD or SOURCE_GAMEPAD events appear to also be marked as SOURCE_KEYBOARD
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// Some SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
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// So, to avoid problems, we process DPAD or GAMEPAD events first.
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// So, we try to process them as DPAD or GAMEPAD events first, if that fails we try them as KEYBOARD
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if ( (event.getSource() & 0x00000401) != 0 || /* API 12: SOURCE_GAMEPAD */
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if ( (event.getSource() & 0x00000401) != 0 || /* API 12: SOURCE_GAMEPAD */
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(event.getSource() & InputDevice.SOURCE_DPAD) != 0 ) {
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(event.getSource() & InputDevice.SOURCE_DPAD) != 0 ) {
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int id = SDLActivity.getJoyId( event.getDeviceId() );
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int id = SDLActivity.getJoyId( event.getDeviceId() );
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if (id != -1) {
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if (id != -1) {
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if (event.getAction() == KeyEvent.ACTION_DOWN) {
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if (event.getAction() == KeyEvent.ACTION_DOWN) {
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SDLActivity.onNativePadDown(id, keyCode);
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if (SDLActivity.onNativePadDown(id, keyCode) == 0) {
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return true;
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}
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} else if (event.getAction() == KeyEvent.ACTION_UP) {
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} else if (event.getAction() == KeyEvent.ACTION_UP) {
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SDLActivity.onNativePadUp(id, keyCode);
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if (SDLActivity.onNativePadUp(id, keyCode) == 0) {
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return true;
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}
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}
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}
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return true;
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}
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}
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}
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}
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@ -148,19 +148,19 @@ void Java_org_libsdl_app_SDLActivity_onNativeResize(
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}
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}
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// Paddown
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// Paddown
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void Java_org_libsdl_app_SDLActivity_onNativePadDown(
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int Java_org_libsdl_app_SDLActivity_onNativePadDown(
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JNIEnv* env, jclass jcls,
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JNIEnv* env, jclass jcls,
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jint padId, jint keycode)
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jint padId, jint keycode)
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{
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{
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Android_OnPadDown(padId, keycode);
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return Android_OnPadDown(padId, keycode);
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}
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}
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// Padup
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// Padup
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void Java_org_libsdl_app_SDLActivity_onNativePadUp(
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int Java_org_libsdl_app_SDLActivity_onNativePadUp(
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JNIEnv* env, jclass jcls,
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JNIEnv* env, jclass jcls,
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jint padId, jint keycode)
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jint padId, jint keycode)
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{
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{
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Android_OnPadUp(padId, keycode);
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return Android_OnPadUp(padId, keycode);
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}
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}
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/* Joy */
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/* Joy */
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@ -128,7 +128,6 @@ keycode_to_SDL(int keycode)
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break;
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break;
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default:
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default:
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SDL_Log("The button you just pressed is not recognized by SDL. To help get this fixed, please report this to the SDL mailing list <sdl@libsdl.org> Android KeyCode %d", keycode);
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return -1;
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return -1;
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break;
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break;
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}
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}
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@ -313,9 +312,10 @@ Android_OnPadDown(int padId, int keycode)
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int button = keycode_to_SDL(keycode);
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int button = keycode_to_SDL(keycode);
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if (button >= 0) {
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if (button >= 0) {
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SDL_PrivateJoystickButton(SYS_Joysticks[padId], button , SDL_PRESSED);
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SDL_PrivateJoystickButton(SYS_Joysticks[padId], button , SDL_PRESSED);
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return 0;
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}
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}
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return 0;
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return -1;
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}
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}
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int
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int
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@ -324,9 +324,10 @@ Android_OnPadUp(int padId, int keycode)
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int button = keycode_to_SDL(keycode);
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int button = keycode_to_SDL(keycode);
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if (button >= 0) {
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if (button >= 0) {
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SDL_PrivateJoystickButton(SYS_Joysticks[padId], button, SDL_RELEASED);
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SDL_PrivateJoystickButton(SYS_Joysticks[padId], button, SDL_RELEASED);
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return 0;
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}
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}
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return 0;
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return -1;
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}
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}
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int
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int
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