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Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0.
Brandon Schaefer This means everything will render black if the software rendering backend selects a pixel format that supports alpha. So it seems best to at lease assume alpha is supported.
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@ -34,7 +34,7 @@ DrawChessBoard(SDL_Renderer * renderer)
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x = x + coloum;
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x = x + coloum;
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for(coloum; coloum < 4+(row%2); coloum++)
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for(coloum; coloum < 4+(row%2); coloum++)
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{
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{
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF);
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rect.w = darea.w/8;
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rect.w = darea.w/8;
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rect.h = darea.h/8;
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rect.h = darea.h/8;
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@ -81,7 +81,7 @@ main(int argc, char *argv[])
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}
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}
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/* Clear the rendering surface with the specified color */
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/* Clear the rendering surface with the specified color */
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SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0);
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SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
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SDL_RenderClear(renderer);
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SDL_RenderClear(renderer);
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