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https://github.com/Relintai/sdl2_frt.git
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Don't uncorrelate while rumble is active and stay correlated longer in case raw input messages are lagging a bit.
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@ -1482,7 +1482,9 @@ RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
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#ifdef SDL_JOYSTICK_RAWINPUT_WGI
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/* Parallel logic to WINDOWS_XINPUT below */
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RAWINPUT_UpdateWindowsGamingInput();
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if (ctx->wgi_correlated) {
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if (ctx->wgi_correlated &&
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!joystick->low_frequency_rumble && !joystick->high_frequency_rumble &&
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!joystick->left_trigger_rumble && !joystick->right_trigger_rumble) {
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/* We have been previously correlated, ensure we are still matching, see comments in XINPUT section */
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if (RAWINPUT_WindowsGamingInputSlotMatches(&match_state_xinput, ctx->wgi_slot)) {
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ctx->wgi_uncorrelate_count = 0;
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@ -1490,9 +1492,9 @@ RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
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++ctx->wgi_uncorrelate_count;
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/* Only un-correlate if this is consistent over multiple Update() calls - the timing of polling/event
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pumping can easily cause this to uncorrelate for a frame. 2 seemed reliable in my testing, but
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let's set it to 3 to be safe. An incorrect un-correlation will simply result in lower precision
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let's set it to 5 to be safe. An incorrect un-correlation will simply result in lower precision
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triggers for a frame. */
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if (ctx->wgi_uncorrelate_count >= 3) {
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if (ctx->wgi_uncorrelate_count >= 5) {
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#ifdef DEBUG_RAWINPUT
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SDL_Log("UN-Correlated joystick %d to WindowsGamingInput device #%d\n", joystick->instance_id, ctx->wgi_slot);
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#endif
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@ -1560,7 +1562,8 @@ RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
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/* Parallel logic to WINDOWS_GAMING_INPUT above */
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if (ctx->xinput_enabled) {
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RAWINPUT_UpdateXInput();
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if (ctx->xinput_correlated) {
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if (ctx->xinput_correlated &&
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!joystick->low_frequency_rumble && !joystick->high_frequency_rumble) {
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/* We have been previously correlated, ensure we are still matching */
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/* This is required to deal with two (mostly) un-preventable mis-correlation situations:
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A) Since the HID data stream does not provide an initial state (but polling XInput does), if we open
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@ -1583,9 +1586,9 @@ RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
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++ctx->xinput_uncorrelate_count;
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/* Only un-correlate if this is consistent over multiple Update() calls - the timing of polling/event
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pumping can easily cause this to uncorrelate for a frame. 2 seemed reliable in my testing, but
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let's set it to 3 to be safe. An incorrect un-correlation will simply result in lower precision
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let's set it to 5 to be safe. An incorrect un-correlation will simply result in lower precision
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triggers for a frame. */
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if (ctx->xinput_uncorrelate_count >= 3) {
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if (ctx->xinput_uncorrelate_count >= 5) {
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#ifdef DEBUG_RAWINPUT
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SDL_Log("UN-Correlated joystick %d to XInput device #%d\n", joystick->instance_id, ctx->xinput_slot);
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#endif
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