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https://github.com/Relintai/sdl2_frt.git
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Emscripten: fixed incorrect conversion of touch motion events to mouse motion events
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parent
3fd35f6bb0
commit
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@ -437,6 +437,7 @@ Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent *touchEvent, vo
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for (i = 0; i < touchEvent->numTouches; i++) {
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SDL_FingerID id;
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float x, y;
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int mx, my;
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if (!touchEvent->touches[i].isChanged)
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continue;
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@ -445,11 +446,14 @@ Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent *touchEvent, vo
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x = touchEvent->touches[i].canvasX / client_w;
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y = touchEvent->touches[i].canvasY / client_h;
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mx = x * window_data->window->w;
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my = y * window_data->window->h;
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if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) {
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if (!window_data->finger_touching) {
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window_data->finger_touching = SDL_TRUE;
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window_data->first_finger = id;
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SDL_SendMouseMotion(window_data->window, SDL_TOUCH_MOUSEID, 0, x, y);
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SDL_SendMouseMotion(window_data->window, SDL_TOUCH_MOUSEID, 0, mx, my);
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SDL_SendMouseButton(window_data->window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
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}
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SDL_SendTouch(deviceId, id, SDL_TRUE, x, y, 1.0f);
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@ -459,7 +463,7 @@ Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent *touchEvent, vo
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}
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} else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) {
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if ((window_data->finger_touching) && (window_data->first_finger == id)) {
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SDL_SendMouseMotion(window_data->window, SDL_TOUCH_MOUSEID, 0, x, y);
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SDL_SendMouseMotion(window_data->window, SDL_TOUCH_MOUSEID, 0, mx, my);
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}
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SDL_SendTouchMotion(deviceId, id, x, y, 1.0f);
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