direct3d: Fixed SDL_RenderSetClipRect usage.

Fixes Bugzilla #4459.
This commit is contained in:
Ryan C. Gordon 2019-06-11 10:12:47 -04:00
parent 4f59d372f8
commit f7b7a9727b

View File

@ -1185,7 +1185,7 @@ SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd)
if (data->drawstate.cliprect_dirty) {
const SDL_Rect *viewport = &data->drawstate.viewport;
const SDL_Rect *rect = &cmd->data.cliprect.rect;
const SDL_Rect *rect = &data->drawstate.cliprect;
const RECT d3drect = { viewport->x + rect->x, viewport->y + rect->y, viewport->x + rect->x + rect->w, viewport->y + rect->y + rect->h };
IDirect3DDevice9_SetScissorRect(data->device, &d3drect);
data->drawstate.cliprect_dirty = SDL_FALSE;
@ -1511,6 +1511,7 @@ D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
if (!data) {
return;
}
D3D_DestroyTextureRep(&data->texture);
D3D_DestroyTextureRep(&data->utexture);
D3D_DestroyTextureRep(&data->vtexture);