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WinRT: noted UWP's inability to work with some game controllers
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@ -75,7 +75,10 @@ Here is a rough list of what works, and what doens't:
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anything outside of the app is not supported.
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anything outside of the app is not supported.
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* system path retrieval via SDL's filesystem APIs
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* system path retrieval via SDL's filesystem APIs
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* game controllers. Support is provided via the SDL_Joystick and
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* game controllers. Support is provided via the SDL_Joystick and
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SDL_GameController APIs, and is backed by Microsoft's XInput API.
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SDL_GameController APIs, and is backed by Microsoft's XInput API. Please
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note, however, that Windows limits game-controller support in UWP apps to,
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"Xbox compatible controllers" (many controllers that work in Win32 apps,
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do not work in UWP, due to restrictions in UWP itself.)
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* multi-touch input
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* multi-touch input
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* app events. SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events get sent out as
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* app events. SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events get sent out as
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appropriate.
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appropriate.
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@ -103,8 +106,10 @@ Here is a rough list of what works, and what doens't:
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SDL_CreateSystemCursor() (unsupported on Windows Phone)
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SDL_CreateSystemCursor() (unsupported on Windows Phone)
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* SDL_WarpMouseInWindow() or SDL_WarpMouseGlobal(). This are not currently
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* SDL_WarpMouseInWindow() or SDL_WarpMouseGlobal(). This are not currently
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supported by WinRT itself.
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supported by WinRT itself.
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* joysticks and game controllers that aren't supported by Microsoft's XInput
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* joysticks and game controllers that either are not supported by
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API.
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Microsoft's XInput API, or are not supported within UWP apps (many
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controllers that work in Win32, do not work in UWP, due to restrictions in
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UWP itself).
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* turning off VSync when rendering on Windows Phone. Attempts to turn VSync
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* turning off VSync when rendering on Windows Phone. Attempts to turn VSync
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off on Windows Phone result either in Direct3D not drawing anything, or it
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off on Windows Phone result either in Direct3D not drawing anything, or it
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forcing VSync back on. As such, SDL_RENDERER_PRESENTVSYNC will always get
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forcing VSync back on. As such, SDL_RENDERER_PRESENTVSYNC will always get
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@ -520,3 +525,16 @@ making sure these items are checked as-appropriate, install them.
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Once you install these components, try re-launching Visual Studio, and re-opening
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Once you install these components, try re-launching Visual Studio, and re-opening
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the SDL project file. If you still get the error dialog, try using the Output
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the SDL project file. If you still get the error dialog, try using the Output
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window, again, seeing what Visual Studio says about it.
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window, again, seeing what Visual Studio says about it.
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#### Game controllers / joysticks aren't working!
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Windows only permits certain game controllers and joysticks to work within
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WinRT / UWP apps. Even if a game controller or joystick works in a Win32
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app, that device is not guaranteed to work inside a WinRT / UWP app.
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According to Microsoft, "Xbox compatible controllers" should work inside
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UWP apps, potentially with more working in the future. This includes, but
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may not be limited to, Microsoft-made Xbox controllers and USB adapters.
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(Source: https://social.msdn.microsoft.com/Forums/en-US/9064838b-e8c3-4c18-8a83-19bf0dfe150d/xinput-fails-to-detect-game-controllers?forum=wpdevelop)
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