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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-29 20:27:12 +01:00
[Wayland] Fixes segfault when mouse enters window
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682bc47bc5
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@ -87,9 +87,18 @@ pointer_handle_enter(void *data, struct wl_pointer *pointer,
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return;
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}
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input->pointer_focus = wl_surface_get_user_data(surface);
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window = input->pointer_focus;
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/* This handler will be called twice in Wayland 1.4
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* Once for the window surface which has valid user data
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* and again for the mouse cursor surface which does not have valid user data
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* We ignore the later
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*/
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window = (SDL_WindowData *)wl_surface_get_user_data(surface);
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if (window) {
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input->pointer_focus = window;
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SDL_SetMouseFocus(window->sdlwindow);
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}
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}
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static void
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@ -98,8 +107,10 @@ pointer_handle_leave(void *data, struct wl_pointer *pointer,
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{
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struct SDL_WaylandInput *input = data;
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if (input->pointer_focus) {
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SDL_SetMouseFocus(NULL);
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input->pointer_focus = NULL;
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}
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}
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static void
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@ -110,8 +121,9 @@ pointer_handle_motion(void *data, struct wl_pointer *pointer,
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SDL_WindowData *window = input->pointer_focus;
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int sx = wl_fixed_to_int(sx_w);
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int sy = wl_fixed_to_int(sy_w);
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if (input->pointer_focus) {
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SDL_SendMouseMotion(window->sdlwindow, 0, 0, sx, sy);
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}
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}
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static void
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@ -123,6 +135,7 @@ pointer_handle_button(void *data, struct wl_pointer *pointer, uint32_t serial,
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enum wl_pointer_button_state state = state_w;
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uint32_t sdl_button;
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if (input->pointer_focus) {
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switch (button) {
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case BTN_LEFT:
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sdl_button = SDL_BUTTON_LEFT;
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@ -145,6 +158,7 @@ pointer_handle_button(void *data, struct wl_pointer *pointer, uint32_t serial,
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SDL_SendMouseButton(window->sdlwindow, 0,
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state ? SDL_PRESSED : SDL_RELEASED, sdl_button);
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}
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}
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static void
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@ -156,6 +170,7 @@ pointer_handle_axis(void *data, struct wl_pointer *pointer,
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enum wl_pointer_axis a = axis;
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int x, y;
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if (input->pointer_focus) {
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switch (a) {
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case WL_POINTER_AXIS_VERTICAL_SCROLL:
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x = 0;
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@ -170,6 +185,7 @@ pointer_handle_axis(void *data, struct wl_pointer *pointer,
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}
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SDL_SendMouseWheel(window->sdlwindow, 0, x, y);
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}
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}
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static const struct wl_pointer_listener pointer_listener = {
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@ -234,7 +250,9 @@ keyboard_handle_enter(void *data, struct wl_keyboard *keyboard,
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input->keyboard_focus = window;
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window->keyboard_device = input;
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if (window) {
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SDL_SetKeyboardFocus(window->sdlwindow);
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}
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}
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static void
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@ -340,11 +358,10 @@ Wayland_display_add_input(SDL_VideoData *d, uint32_t id)
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{
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struct SDL_WaylandInput *input;
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input = malloc(sizeof *input);
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input = SDL_calloc(1, sizeof *input);
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if (input == NULL)
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return;
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memset(input, 0, sizeof *input);
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input->display = d;
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input->seat = wl_registry_bind(d->registry, id, &wl_seat_interface, 1);
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@ -378,7 +395,7 @@ void Wayland_display_destroy_input(SDL_VideoData *d)
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if (input->xkb.keymap)
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WAYLAND_xkb_keymap_unref(input->xkb.keymap);
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free(input);
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SDL_free(input);
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d->input = NULL;
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}
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@ -181,6 +181,7 @@ Wayland_CreateCursor(SDL_Surface *surface, int hot_x, int hot_y)
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surface->h * surface->pitch);
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data->surface = wl_compositor_create_surface(wd->compositor);
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wl_surface_set_user_data(data->surface, NULL);
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wl_surface_attach(data->surface,
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data->buffer,
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0,
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@ -214,6 +215,7 @@ CreateCursorFromWlCursor(SDL_VideoData *d, struct wl_cursor *wlcursor)
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* reference to it here */
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data->buffer = NULL;
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data->surface = wl_compositor_create_surface(d->compositor);
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wl_surface_set_user_data(data->surface, NULL);
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wl_surface_attach(data->surface,
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WAYLAND_wl_cursor_image_get_buffer(wlcursor->images[0]),
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0,
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