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fixed build with SDL_JOYSTICK_RAWINPUT enabled after commit b81969d46f
See: https://github.com/libsdl-org/SDL/pull/4388#issuecomment-852713792
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@ -891,7 +891,7 @@ RAWINPUT_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, co
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/* The Xbox One controller shows up as a hardcoded raw input VID/PID */
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/* The Xbox One controller shows up as a hardcoded raw input VID/PID */
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if (name && SDL_strcmp(name, "Xbox One Game Controller") == 0 &&
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if (name && SDL_strcmp(name, "Xbox One Game Controller") == 0 &&
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device->vendor_id == USB_VENDOR_MICROSOFT &&
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device->vendor_id == USB_VENDOR_MICROSOFT &&
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device->product_id == USB_PRODUCT_XBOX_ONE_RAW_INPUT_CONTROLLER) {
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device->product_id == USB_PRODUCT_XBOX_ONE_XBOXGIP_CONTROLLER) {
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return SDL_TRUE;
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return SDL_TRUE;
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}
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}
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