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audio: Fixed a '//' style comment.
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@ -1668,9 +1668,9 @@ Uint8
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SDL_SilenceValueForFormat(const SDL_AudioFormat format)
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{
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switch (format) {
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// !!! FIXME: 0x80 isn't perfect for U16, but we can't fit 0x8000 in a
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// !!! FIXME: byte for memset() use. This is actually 0.1953 percent off
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// from silence. Maybe just don't use U16.
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/* !!! FIXME: 0x80 isn't perfect for U16, but we can't fit 0x8000 in a
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!!! FIXME: byte for memset() use. This is actually 0.1953 percent
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!!! FIXME: off from silence. Maybe just don't use U16. */
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case AUDIO_U16LSB:
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case AUDIO_U16MSB:
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case AUDIO_U8:
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