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https://github.com/Relintai/sdl2_frt.git
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WinRT: fixed bug: Back button(s) weren't working on Win10
Many thanks go to Sylvain Becker for providing details on the fix!
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d1e6a2ebe6
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@ -364,7 +364,10 @@ void SDL_WinRTApp::SetWindow(CoreWindow^ window)
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window->CharacterReceived +=
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ref new TypedEventHandler<CoreWindow^, CharacterReceivedEventArgs^>(this, &SDL_WinRTApp::OnCharacterReceived);
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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#if NTDDI_VERSION >= NTDDI_WIN10
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Windows::UI::Core::SystemNavigationManager::GetForCurrentView()->BackRequested +=
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ref new EventHandler<BackRequestedEventArgs^>(this, &SDL_WinRTApp::OnBackButtonPressed);
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#elif WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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HardwareButtons::BackPressed +=
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ref new EventHandler<BackPressedEventArgs^>(this, &SDL_WinRTApp::OnBackButtonPressed);
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#endif
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@ -785,8 +788,8 @@ void SDL_WinRTApp::OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Wi
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WINRT_ProcessCharacterReceivedEvent(args);
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}
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args)
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template <typename BackButtonEventArgs>
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static void WINRT_OnBackButtonPressed(BackButtonEventArgs ^ args)
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{
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SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_AC_BACK);
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SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_AC_BACK);
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@ -798,5 +801,18 @@ void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::Phone:
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}
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}
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}
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#if NTDDI_VERSION == NTDDI_WIN10
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void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::UI::Core::BackRequestedEventArgs^ args)
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{
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WINRT_OnBackButtonPressed(args);
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}
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#elif WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args)
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{
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WINRT_OnBackButtonPressed(args);
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}
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#endif
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@ -74,7 +74,9 @@ protected:
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void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
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void OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CharacterReceivedEventArgs^ args);
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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#if NTDDI_VERSION >= NTDDI_WIN10
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void OnBackButtonPressed(Platform::Object^ sender, Windows::UI::Core::BackRequestedEventArgs^ args);
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#elif WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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void OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args);
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#endif
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