mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
SDL_render_d3d.c: fix build with SDL_LEAN_AND_MEAN
This commit is contained in:
parent
bd4277ee39
commit
f2a2d0c696
@ -610,6 +610,7 @@ D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
return 0;
|
||||
}
|
||||
|
||||
#if SDL_HAVE_YUV
|
||||
static int
|
||||
D3D_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * rect,
|
||||
@ -636,6 +637,7 @@ D3D_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
static int
|
||||
D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
@ -1710,7 +1712,9 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||
renderer->SupportsBlendMode = D3D_SupportsBlendMode;
|
||||
renderer->CreateTexture = D3D_CreateTexture;
|
||||
renderer->UpdateTexture = D3D_UpdateTexture;
|
||||
#if SDL_HAVE_YUV
|
||||
renderer->UpdateTextureYUV = D3D_UpdateTextureYUV;
|
||||
#endif
|
||||
renderer->LockTexture = D3D_LockTexture;
|
||||
renderer->UnlockTexture = D3D_UnlockTexture;
|
||||
renderer->SetTextureScaleMode = D3D_SetTextureScaleMode;
|
||||
|
Loading…
Reference in New Issue
Block a user