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hidapi: Add GCN L/R buttons, just in case someone wants them...
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@ -209,7 +209,12 @@ HIDAPI_DriverGameCube_UpdateDriver(SDL_HIDAPI_DriverData *context, int *num_joys
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READ_BUTTON(1, 0x80, 7) /* DPAD_UP */
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READ_BUTTON(1, 0x80, 7) /* DPAD_UP */
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READ_BUTTON(2, 0x01, 8) /* START */
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READ_BUTTON(2, 0x01, 8) /* START */
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READ_BUTTON(2, 0x02, 9) /* RIGHTSHOULDER */
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READ_BUTTON(2, 0x02, 9) /* RIGHTSHOULDER */
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/* [2] 0x04 - R, [2] 0x08 - L */
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/* These two buttons are for the bottoms of the analog triggers.
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* More than likely, you're going to want to read the axes instead!
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* -flibit
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*/
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READ_BUTTON(2, 0x04, 10) /* TRIGGERRIGHT */
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READ_BUTTON(2, 0x08, 11) /* TRIGGERLEFT */
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#undef READ_BUTTON
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#undef READ_BUTTON
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/* Axis math taken from SDL_xinputjoystick.c */
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/* Axis math taken from SDL_xinputjoystick.c */
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@ -286,7 +291,7 @@ HIDAPI_DriverGameCube_OpenJoystick(SDL_HIDAPI_DriverData *context, SDL_Joystick
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Uint8 i;
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Uint8 i;
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for (i = 0; i < 4; i += 1) {
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for (i = 0; i < 4; i += 1) {
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if (instance == ctx->joysticks[i]) {
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if (instance == ctx->joysticks[i]) {
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joystick->nbuttons = 10;
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joystick->nbuttons = 12;
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joystick->naxes = 6;
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joystick->naxes = 6;
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joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
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joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
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return SDL_TRUE;
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return SDL_TRUE;
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