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Implement SuspendScreenSaver for Win32
Creating a full-screen SDL renderer on Windows will keep the screensaver suspended by DirectX, as is default for full-screen DX applications. However, for applications that render in windowed-mode, the screensaver will still kick in, even if SDL_DisableScreenSaver() is called or SDL_HINT_VIDEO_ALLOW_SCREENSAVER is set to 0 (default). Implementing a SuspendScreenSaver() function for Win32 fixes this behavior.
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@ -63,6 +63,15 @@ UpdateWindowFrameUsableWhileCursorHidden(void *userdata, const char *name, const
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}
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}
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static void WIN_SuspendScreenSaver(_THIS)
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{
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if (_this->suspend_screensaver) {
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SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED);
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} else {
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SetThreadExecutionState(ES_CONTINUOUS);
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}
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}
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/* Windows driver bootstrap functions */
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@ -136,6 +145,7 @@ WIN_CreateDevice(int devindex)
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device->GetDisplayModes = WIN_GetDisplayModes;
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device->SetDisplayMode = WIN_SetDisplayMode;
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device->PumpEvents = WIN_PumpEvents;
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device->SuspendScreenSaver = WIN_SuspendScreenSaver;
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device->CreateSDLWindow = WIN_CreateWindow;
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device->CreateSDLWindowFrom = WIN_CreateWindowFrom;
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