Added test command line options to force different window types

This commit is contained in:
Sam Lantinga 2021-02-01 22:30:31 -08:00
parent 2426949a18
commit ef2f13e125

View File

@ -30,6 +30,7 @@ static const char *video_usage[] = {
"[--video driver]", "[--renderer driver]", "[--gldebug]",
"[--info all|video|modes|render|event]",
"[--log all|error|system|audio|video|render|input]", "[--display N]",
"[--metal-window | --opengl-window | --vulkan-window]",
"[--fullscreen | --fullscreen-desktop | --windows N]", "[--title title]",
"[--icon icon.bmp]", "[--center | --position X,Y]", "[--geometry WxH]",
"[--min-geometry WxH]", "[--max-geometry WxH]", "[--logical WxH]",
@ -218,6 +219,18 @@ SDLTest_CommonArg(SDLTest_CommonState * state, int index)
}
return 2;
}
if (SDL_strcasecmp(argv[index], "--metal-window") == 0) {
state->window_flags |= SDL_WINDOW_METAL;
return 1;
}
if (SDL_strcasecmp(argv[index], "--opengl-window") == 0) {
state->window_flags |= SDL_WINDOW_OPENGL;
return 1;
}
if (SDL_strcasecmp(argv[index], "--vulkan-window") == 0) {
state->window_flags |= SDL_WINDOW_VULKAN;
return 1;
}
if (SDL_strcasecmp(argv[index], "--fullscreen") == 0) {
state->window_flags |= SDL_WINDOW_FULLSCREEN;
state->num_windows = 1;