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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-25 09:17:12 +01:00
opengles2: Fixed several incorrect things.
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commit
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@ -878,8 +878,7 @@ GLES2_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture *
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if (flip & SDL_FLIP_HORIZONTAL) {
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minx = dstrect->x + dstrect->w;
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maxx = dstrect->x;
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}
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else {
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} else {
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minx = dstrect->x;
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maxx = dstrect->x + dstrect->w;
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}
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@ -887,16 +886,16 @@ GLES2_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture *
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if (flip & SDL_FLIP_VERTICAL) {
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miny = dstrect->y + dstrect->h;
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maxy = dstrect->y;
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}
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else {
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} else {
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miny = dstrect->y;
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maxy = dstrect->y + dstrect->h;
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}
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minu = (GLfloat) (srcquad->x / texture->w);
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maxu = (GLfloat) ((srcquad->x + srcquad->w) / texture->w);
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minv = (GLfloat) (srcquad->y / texture->h);
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maxv = (GLfloat) ((srcquad->y + srcquad->h) / texture->h);
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minu = ((GLfloat) srcquad->x) / ((GLfloat) texture->w);
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maxu = ((GLfloat) (srcquad->x + srcquad->w)) / ((GLfloat) texture->w);
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minv = ((GLfloat) srcquad->y) / ((GLfloat) texture->h);
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maxv = ((GLfloat) (srcquad->y + srcquad->h)) / ((GLfloat) texture->h);
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cmd->data.draw.count = 1;
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@ -988,7 +987,6 @@ SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, const GLES2_I
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data->drawstate.texturing = SDL_FALSE;
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} else {
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data->glEnableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_TEXCOORD);
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data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) (cmd->data.draw.first + (sizeof (GLfloat) * 8)));
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data->drawstate.texturing = SDL_TRUE;
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}
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}
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@ -1015,6 +1013,10 @@ SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, const GLES2_I
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data->drawstate.texture = texture;
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}
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if (texture) {
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data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) (cmd->data.draw.first + (sizeof (GLfloat) * 8)));
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}
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if (GLES2_SelectProgram(data, imgsrc, texture ? texture->w : 0, texture ? texture->h : 0) < 0) {
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return -1;
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}
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@ -1061,8 +1063,6 @@ SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, const GLES2_I
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if (is_copy_ex) {
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data->glEnableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_ANGLE);
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data->glEnableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_CENTER);
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data->glVertexAttribPointer(GLES2_ATTRIBUTE_ANGLE, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) (cmd->data.draw.first + (sizeof (GLfloat) * 16)));
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data->glVertexAttribPointer(GLES2_ATTRIBUTE_CENTER, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) (cmd->data.draw.first + (sizeof (GLfloat) * 24)));
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} else {
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data->glDisableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_ANGLE);
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data->glDisableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_CENTER);
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@ -1070,6 +1070,11 @@ SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, const GLES2_I
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data->drawstate.is_copy_ex = is_copy_ex;
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}
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if (is_copy_ex) {
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data->glVertexAttribPointer(GLES2_ATTRIBUTE_ANGLE, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) (cmd->data.draw.first + (sizeof (GLfloat) * 16)));
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data->glVertexAttribPointer(GLES2_ATTRIBUTE_CENTER, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) (cmd->data.draw.first + (sizeof (GLfloat) * 24)));
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}
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return 0;
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}
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