opengles2: Fixed several incorrect things.

This commit is contained in:
Ryan C. Gordon 2018-10-06 17:08:04 -04:00
parent 6ecd0b2c35
commit eedf2c965d

View File

@ -878,8 +878,7 @@ GLES2_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture *
if (flip & SDL_FLIP_HORIZONTAL) {
minx = dstrect->x + dstrect->w;
maxx = dstrect->x;
}
else {
} else {
minx = dstrect->x;
maxx = dstrect->x + dstrect->w;
}
@ -887,16 +886,16 @@ GLES2_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture *
if (flip & SDL_FLIP_VERTICAL) {
miny = dstrect->y + dstrect->h;
maxy = dstrect->y;
}
else {
} else {
miny = dstrect->y;
maxy = dstrect->y + dstrect->h;
}
minu = (GLfloat) (srcquad->x / texture->w);
maxu = (GLfloat) ((srcquad->x + srcquad->w) / texture->w);
minv = (GLfloat) (srcquad->y / texture->h);
maxv = (GLfloat) ((srcquad->y + srcquad->h) / texture->h);
minu = ((GLfloat) srcquad->x) / ((GLfloat) texture->w);
maxu = ((GLfloat) (srcquad->x + srcquad->w)) / ((GLfloat) texture->w);
minv = ((GLfloat) srcquad->y) / ((GLfloat) texture->h);
maxv = ((GLfloat) (srcquad->y + srcquad->h)) / ((GLfloat) texture->h);
cmd->data.draw.count = 1;
@ -988,7 +987,6 @@ SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, const GLES2_I
data->drawstate.texturing = SDL_FALSE;
} else {
data->glEnableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_TEXCOORD);
data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) (cmd->data.draw.first + (sizeof (GLfloat) * 8)));
data->drawstate.texturing = SDL_TRUE;
}
}
@ -1015,6 +1013,10 @@ SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, const GLES2_I
data->drawstate.texture = texture;
}
if (texture) {
data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) (cmd->data.draw.first + (sizeof (GLfloat) * 8)));
}
if (GLES2_SelectProgram(data, imgsrc, texture ? texture->w : 0, texture ? texture->h : 0) < 0) {
return -1;
}
@ -1061,8 +1063,6 @@ SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, const GLES2_I
if (is_copy_ex) {
data->glEnableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_ANGLE);
data->glEnableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_CENTER);
data->glVertexAttribPointer(GLES2_ATTRIBUTE_ANGLE, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) (cmd->data.draw.first + (sizeof (GLfloat) * 16)));
data->glVertexAttribPointer(GLES2_ATTRIBUTE_CENTER, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) (cmd->data.draw.first + (sizeof (GLfloat) * 24)));
} else {
data->glDisableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_ANGLE);
data->glDisableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_CENTER);
@ -1070,6 +1070,11 @@ SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, const GLES2_I
data->drawstate.is_copy_ex = is_copy_ex;
}
if (is_copy_ex) {
data->glVertexAttribPointer(GLES2_ATTRIBUTE_ANGLE, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) (cmd->data.draw.first + (sizeof (GLfloat) * 16)));
data->glVertexAttribPointer(GLES2_ATTRIBUTE_CENTER, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) (cmd->data.draw.first + (sizeof (GLfloat) * 24)));
}
return 0;
}