Fixed bug 4401 - SDL_GetWindowPosition() wrong after SDL_SetWindowPosition() until window is moved on macOS

Removed incorrect call to SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
If the position of the window isn't adjusted in the SetWindowPosition() call, then sending the window event would have no effect because x and y equals the window x and y. If the position of the window is adjusted in the SetWindowPosition() call, then we don't want to clobber it with values that the user passed in.
This commit is contained in:
Sam Lantinga 2019-05-19 11:52:25 -07:00
parent 2ee9b1ddce
commit ee0a482a87

View File

@ -1895,7 +1895,6 @@ SDL_SetWindowPosition(SDL_Window * window, int x, int y)
if (_this->SetWindowPosition) {
_this->SetWindowPosition(_this, window);
}
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
}
}