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iOS SDL_GL_CreateContext: Clamp the multisample sample count when the requested value is too high, rather than failing to create the context.
This matches the SDL_GL_CreateContext behavior in OS X.
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@ -88,12 +88,8 @@
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GLint maxsamples = 0;
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glGetIntegerv(GL_MAX_SAMPLES, &maxsamples);
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/* Verify that the sample count is supported before creating any
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* multisample Renderbuffers, to avoid generating GL errors. */
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if (samples > maxsamples) {
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SDL_SetError("Failed creating OpenGL ES framebuffer: Unsupported MSAA sample count");
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return nil;
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}
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/* Clamp the samples to the max supported count. */
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samples = MIN(samples, maxsamples);
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}
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if (sRGB) {
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