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SDL_Surface refcount: destination surface keep track of surfaces
that are mapped to it and automatically invalidate them when it is freed - refcount is kept so that an external application can still create a reference to SDL_Surface. - lock_data was un-used and is now renamed and used as a list keep track of the blitmap
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@ -80,7 +80,9 @@ typedef struct SDL_Surface
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/** information needed for surfaces requiring locks */
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/** information needed for surfaces requiring locks */
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int locked; /**< Read-only */
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int locked; /**< Read-only */
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void *lock_data; /**< Read-only */
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/** list of BlitMap that hold a reference to this surface */
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void *list_blitmap; /**< Private */
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/** clipping information */
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/** clipping information */
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SDL_Rect clip_rect; /**< Read-only */
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SDL_Rect clip_rect; /**< Read-only */
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@ -1023,6 +1023,62 @@ SDL_AllocBlitMap(void)
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return (map);
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return (map);
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}
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}
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typedef struct SDL_ListNode
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{
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void *entry;
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struct SDL_ListNode *next;
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} SDL_ListNode;
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void
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SDL_InvalidateAllBlitMap(SDL_Surface *surface)
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{
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SDL_ListNode *l = surface->list_blitmap;
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surface->list_blitmap = NULL;
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while (l) {
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SDL_ListNode *tmp = l;
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SDL_InvalidateMap((SDL_BlitMap *)l->entry);
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l = l->next;
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SDL_free(tmp);
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}
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}
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static void SDL_ListAdd(SDL_ListNode **head, void *ent);
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static void SDL_ListRemove(SDL_ListNode **head, void *ent);
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void
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SDL_ListAdd(SDL_ListNode **head, void *ent)
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{
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SDL_ListNode *node = SDL_malloc(sizeof (*node));
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if (node == NULL) {
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SDL_OutOfMemory();
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return;
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}
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node->entry = ent;
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node->next = *head;
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*head = node;
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}
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void
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SDL_ListRemove(SDL_ListNode **head, void *ent)
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{
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SDL_ListNode **ptr = head;
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while (*ptr) {
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if ((*ptr)->entry == ent) {
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SDL_ListNode *tmp = *ptr;
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*ptr = (*ptr)->next;
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SDL_free(tmp);
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return;
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}
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ptr = &(*ptr)->next;
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}
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}
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void
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void
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SDL_InvalidateMap(SDL_BlitMap * map)
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SDL_InvalidateMap(SDL_BlitMap * map)
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{
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{
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@ -1030,10 +1086,8 @@ SDL_InvalidateMap(SDL_BlitMap * map)
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return;
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return;
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}
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}
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if (map->dst) {
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if (map->dst) {
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/* Release our reference to the surface - see the note below */
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/* Un-register from the destination surface */
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if (--map->dst->refcount <= 0) {
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SDL_ListRemove((SDL_ListNode **)&(map->dst->list_blitmap), map);
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SDL_FreeSurface(map->dst);
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}
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}
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}
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map->dst = NULL;
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map->dst = NULL;
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map->src_palette_version = 0;
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map->src_palette_version = 0;
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@ -1104,14 +1158,8 @@ SDL_MapSurface(SDL_Surface * src, SDL_Surface * dst)
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map->dst = dst;
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map->dst = dst;
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if (map->dst) {
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if (map->dst) {
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/* Keep a reference to this surface so it doesn't get deleted
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/* Register BlitMap to the destination surface, to be invalidated when needed */
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while we're still pointing at it.
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SDL_ListAdd((SDL_ListNode **)&(map->dst->list_blitmap), map);
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A better method would be for the destination surface to keep
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track of surfaces that are mapped to it and automatically
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invalidate them when it is freed, but this will do for now.
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*/
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++map->dst->refcount;
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}
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}
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if (dstfmt->palette) {
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if (dstfmt->palette) {
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@ -37,6 +37,8 @@ extern void SDL_InvalidateMap(SDL_BlitMap * map);
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extern int SDL_MapSurface(SDL_Surface * src, SDL_Surface * dst);
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extern int SDL_MapSurface(SDL_Surface * src, SDL_Surface * dst);
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extern void SDL_FreeBlitMap(SDL_BlitMap * map);
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extern void SDL_FreeBlitMap(SDL_BlitMap * map);
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extern void SDL_InvalidateAllBlitMap(SDL_Surface *surface);
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/* Miscellaneous functions */
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/* Miscellaneous functions */
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extern void SDL_DitherColors(SDL_Color * colors, int bpp);
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extern void SDL_DitherColors(SDL_Color * colors, int bpp);
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extern Uint8 SDL_FindColor(SDL_Palette * pal, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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extern Uint8 SDL_FindColor(SDL_Palette * pal, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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@ -1328,6 +1328,8 @@ SDL_FreeSurface(SDL_Surface * surface)
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}
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}
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SDL_InvalidateMap(surface->map);
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SDL_InvalidateMap(surface->map);
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SDL_InvalidateAllBlitMap(surface);
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if (--surface->refcount > 0) {
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if (--surface->refcount > 0) {
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return;
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return;
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}
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}
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