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egl: Attempt to make this compile on WinRT, etc.
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@ -977,7 +977,7 @@ SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface)
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}
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} else {
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/* Desktop OpenGL supports it by default from version 3.0 on. */
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void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
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void (GL_APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
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glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
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if (glGetIntegervFunc) {
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GLint v = 0;
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