egl: Attempt to make this compile on WinRT, etc.

This commit is contained in:
Ryan C. Gordon 2020-04-13 18:21:28 -04:00
parent 1d8797876a
commit e96b05c395

View File

@ -977,7 +977,7 @@ SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface)
} }
} else { } else {
/* Desktop OpenGL supports it by default from version 3.0 on. */ /* Desktop OpenGL supports it by default from version 3.0 on. */
void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params); void (GL_APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv"); glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
if (glGetIntegervFunc) { if (glGetIntegervFunc) {
GLint v = 0; GLint v = 0;