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@ -709,7 +709,8 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer
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*
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* If the output display is a window, mouse and touch events in the window
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* will be filtered and scaled so they seem to arrive within the logical
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* resolution.
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* resolution. The SDL_HINT_MOUSE_RELATIVE_SCALING hint controls whether
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* relative motion events are also scaled.
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*
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* If this function results in scaling or subpixel drawing by the rendering
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* backend, it will be handled using the appropriate quality hints.
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