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Enable dispatching of WM_INPUT events directly, in case the application hasn't created a window with the normal message loop
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@ -640,6 +640,20 @@ RAWINPUT_GetPendingDeviceChanges(void)
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}
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}
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static SDL_bool pump_device_events;
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static void
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RAWINPUT_GetPendingDeviceEvents(void)
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{
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if (pump_device_events) {
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MSG msg;
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while (PeekMessage(&msg, SDL_HelperWindow, WM_INPUT, WM_INPUT + 1, PM_REMOVE)) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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pump_device_events = SDL_FALSE;
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}
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}
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static int
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RAWINPUT_JoystickInit(void)
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{
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@ -673,6 +687,7 @@ RAWINPUT_JoystickInit(void)
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/* Get initial controller connect messages */
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RAWINPUT_GetPendingDeviceChanges();
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pump_device_events = SDL_TRUE;
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return 0;
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}
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@ -917,6 +932,8 @@ RAWINPUT_PostUpdate(void)
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guide_button_candidate.joystick = NULL;
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#endif /* SDL_JOYSTICK_RAWINPUT_MATCHING */
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pump_device_events = SDL_TRUE;
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}
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SDL_bool
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@ -1705,7 +1722,7 @@ RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
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static void
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RAWINPUT_JoystickUpdate(SDL_Joystick *joystick)
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{
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/* The input events have been handled in the main loop message pumping */
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RAWINPUT_GetPendingDeviceEvents();
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RAWINPUT_UpdateOtherAPIs(joystick);
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}
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