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direct3d: Fix dirty textures failing to update
Even if the texture itself has not changed since last time, the data may have so we must call UpdateDirtyTexture() to handle that possibility.
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@ -1127,6 +1127,13 @@ SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd)
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}
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data->drawstate.texture = texture;
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} else if (texture) {
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D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata;
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UpdateDirtyTexture(data->device, &texturedata->texture);
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if (texturedata->yuv) {
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UpdateDirtyTexture(data->device, &texturedata->utexture);
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UpdateDirtyTexture(data->device, &texturedata->vtexture);
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}
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}
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if (blend != data->drawstate.blend) {
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