mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
Add l2/r2 axes, l3/r3 buttons. rumble and ledbar support for ds4
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7c4d20cf04
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@ -857,7 +857,7 @@ static const char *s_ControllerMappings [] =
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"default,Standard Gamepad,a:b0,b:b1,back:b8,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b16,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
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#endif
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#if defined(SDL_JOYSTICK_VITA)
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"50535669746120436f6e74726f6c6c65,PSVita Controller,y:b0,b:b1,a:b2,x:b3,leftshoulder:b4,rightshoulder:b5,dpdown:b6,dpleft:b7,dpup:b8,dpright:b9,back:b10,start:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
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"50535669746120436f6e74726f6c6c65,PSVita Controller,y:b0,b:b1,a:b2,x:b3,leftshoulder:b4,rightshoulder:b5,dpdown:b6,dpleft:b7,dpup:b8,dpright:b9,back:b10,start:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,leftstick:b14,rightstick:b15,",
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#endif
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"hidapi,*,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
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NULL
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@ -40,17 +40,50 @@
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#include "SDL_timer.h"
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/* Current pad state */
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static SceCtrlData pad0 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .buttons = 0 };
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static SceCtrlData pad1 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .buttons = 0 };
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static SceCtrlData pad2 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .buttons = 0 };
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static SceCtrlData pad3 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .buttons = 0 };
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static SceCtrlData pad0 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
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static SceCtrlData pad1 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
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static SceCtrlData pad2 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
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static SceCtrlData pad3 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 };
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static int port_map[4]= { 0, 2, 3, 4 }; //index: SDL joy number, entry: Vita port number
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static int ext_port_map[4]= { 1, 2, 3, 4 }; //index: SDL joy number, entry: Vita port number. For external controllers
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static int SDL_numjoysticks = 1;
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static const unsigned int button_map[] = {
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SCE_CTRL_TRIANGLE, SCE_CTRL_CIRCLE, SCE_CTRL_CROSS, SCE_CTRL_SQUARE,
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SCE_CTRL_LTRIGGER, SCE_CTRL_RTRIGGER,
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SCE_CTRL_DOWN, SCE_CTRL_LEFT, SCE_CTRL_UP, SCE_CTRL_RIGHT,
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SCE_CTRL_SELECT, SCE_CTRL_START};
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SCE_CTRL_TRIANGLE,
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SCE_CTRL_CIRCLE,
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SCE_CTRL_CROSS,
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SCE_CTRL_SQUARE,
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SCE_CTRL_LTRIGGER,
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SCE_CTRL_RTRIGGER,
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SCE_CTRL_DOWN,
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SCE_CTRL_LEFT,
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SCE_CTRL_UP,
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SCE_CTRL_RIGHT,
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SCE_CTRL_SELECT,
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SCE_CTRL_START
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};
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static const unsigned int ext_button_map[] = {
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SCE_CTRL_TRIANGLE,
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SCE_CTRL_CIRCLE,
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SCE_CTRL_CROSS,
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SCE_CTRL_SQUARE,
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SCE_CTRL_L1,
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SCE_CTRL_R1,
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SCE_CTRL_DOWN,
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SCE_CTRL_LEFT,
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SCE_CTRL_UP,
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SCE_CTRL_RIGHT,
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SCE_CTRL_SELECT,
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SCE_CTRL_START,
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SCE_CTRL_L2,
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SCE_CTRL_R2,
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SCE_CTRL_L3,
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SCE_CTRL_R3
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};
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static int analog_map[256]; /* Map analog inputs to -32768 -> 32767 */
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typedef struct
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@ -97,6 +130,7 @@ int VITA_JoystickInit(void)
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/* Setup input */
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sceCtrlSetSamplingMode(SCE_CTRL_MODE_ANALOG_WIDE);
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sceCtrlSetSamplingModeExt(SCE_CTRL_MODE_ANALOG_WIDE);
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/* Create an accurate map from analog inputs (0 to 255)
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to SDL joystick positions (-32768 to 32767) */
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@ -182,8 +216,8 @@ VITA_JoystickSetDevicePlayerIndex(int device_index, int player_index)
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*/
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int VITA_JoystickOpen(SDL_Joystick *joystick, int device_index)
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{
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joystick->nbuttons = sizeof(button_map)/sizeof(*button_map);
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joystick->naxes = 4;
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joystick->nbuttons = SDL_arraysize(ext_button_map);
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joystick->naxes = 6;
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joystick->nhats = 0;
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joystick->instance_id = device_index;
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@ -200,13 +234,16 @@ static void VITA_JoystickUpdate(SDL_Joystick *joystick)
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int i;
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unsigned int buttons;
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unsigned int changed;
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unsigned char lx, ly, rx, ry;
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unsigned char lx, ly, rx, ry, lt, rt;
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static unsigned int old_buttons[] = { 0, 0, 0, 0 };
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static unsigned char old_lx[] = { 0, 0, 0, 0 };
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static unsigned char old_ly[] = { 0, 0, 0, 0 };
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static unsigned char old_rx[] = { 0, 0, 0, 0 };
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static unsigned char old_ry[] = { 0, 0, 0, 0 };
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static unsigned char old_lt[] = { 0, 0, 0, 0 };
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static unsigned char old_rt[] = { 0, 0, 0, 0 };
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SceCtrlData *pad = NULL;
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SDL_bool fallback = SDL_FALSE;
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int index = (int) SDL_JoystickInstanceID(joystick);
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@ -216,53 +253,78 @@ static void VITA_JoystickUpdate(SDL_Joystick *joystick)
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else if (index == 3) pad = &pad3;
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else return;
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sceCtrlPeekBufferPositive(port_map[index], pad, 1);
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if (index == 0) {
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if (sceCtrlPeekBufferPositiveExt2(ext_port_map[index], pad, 1) < 0) {
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// on vita fallback to port 0
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sceCtrlPeekBufferPositive(port_map[index], pad, 1);
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fallback = SDL_TRUE;
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}
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} else {
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sceCtrlPeekBufferPositiveExt2(ext_port_map[index], pad, 1);
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}
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buttons = pad->buttons;
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lx = pad->lx;
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ly = pad->ly;
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rx = pad->rx;
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ry = pad->ry;
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/*
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for(i=0; i<sizeof(button_map)/sizeof(button_map[0]); i++) {
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SDL_PrivateJoystickButton(
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joystick, i,
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(buttons & button_map[i]) ?
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SDL_PRESSED : SDL_RELEASED);
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}
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*/
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lt = pad->lt;
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rt = pad->rt;
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// Axes
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if(old_lx[index] != lx) {
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if (old_lx[index] != lx) {
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SDL_PrivateJoystickAxis(joystick, 0, analog_map[lx]);
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old_lx[index] = lx;
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}
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if(old_ly[index] != ly) {
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if (old_ly[index] != ly) {
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SDL_PrivateJoystickAxis(joystick, 1, analog_map[ly]);
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old_ly[index] = ly;
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}
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if(old_rx[index] != rx) {
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if (old_rx[index] != rx) {
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SDL_PrivateJoystickAxis(joystick, 2, analog_map[rx]);
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old_rx[index] = rx;
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}
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if(old_ry[index] != ry) {
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if (old_ry[index] != ry) {
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SDL_PrivateJoystickAxis(joystick, 3, analog_map[ry]);
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old_ry[index] = ry;
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}
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if (old_lt[index] != lt) {
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SDL_PrivateJoystickAxis(joystick, 4, analog_map[lt]);
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old_lt[index] = lt;
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}
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if (old_rt[index] != rt) {
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SDL_PrivateJoystickAxis(joystick, 5, analog_map[rt]);
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old_rt[index] = rt;
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}
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// Buttons
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changed = old_buttons[index] ^ buttons;
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old_buttons[index] = buttons;
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if(changed) {
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for(i=0; i<sizeof(button_map)/sizeof(button_map[0]); i++) {
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if(changed & button_map[i]) {
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SDL_PrivateJoystickButton(
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joystick, i,
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(buttons & button_map[i]) ?
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SDL_PRESSED : SDL_RELEASED);
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if (changed) {
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if (fallback) {
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for (i = 0; i < SDL_arraysize(button_map); i++) {
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if (changed & button_map[i]) {
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SDL_PrivateJoystickButton(
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joystick, i,
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(buttons & button_map[i]) ?
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SDL_PRESSED : SDL_RELEASED);
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}
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}
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} else {
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for (i = 0; i < SDL_arraysize(ext_button_map); i++) {
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if (changed & ext_button_map[i]) {
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SDL_PrivateJoystickButton(
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joystick, i,
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(buttons & ext_button_map[i]) ?
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SDL_PRESSED : SDL_RELEASED);
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}
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}
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}
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}
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}
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}
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/* Function to close a joystick after use */
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@ -288,7 +350,14 @@ SDL_JoystickGUID VITA_JoystickGetDeviceGUID( int device_index )
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static int
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VITA_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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return SDL_Unsupported();
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int index = (int) SDL_JoystickInstanceID(joystick);
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SceCtrlActuator act;
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SDL_zero(act);
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act.small = high_frequency_rumble / 256;
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act.large = low_frequency_rumble / 256;
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sceCtrlSetActuator(ext_port_map[index], &act);
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return 0;
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}
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static int
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@ -300,14 +369,17 @@ VITA_JoystickRumbleTriggers(SDL_Joystick * joystick, Uint16 left, Uint16 right)
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static SDL_bool
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VITA_JoystickHasLED(SDL_Joystick * joystick)
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{
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return SDL_FALSE;
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// always return true for now
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return SDL_TRUE;
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}
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static int
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VITA_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_Unsupported();
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int index = (int) SDL_JoystickInstanceID(joystick);
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sceCtrlSetLightBar(ext_port_map[index], red, green, blue);
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return 0;
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}
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static int
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