X11: Fixed high mouse buttons mappings and horizontal wheels (thanks, Daniel!).

Fixes Bugzilla #2472.
This commit is contained in:
Ryan C. Gordon 2015-05-31 00:58:43 -04:00
parent 870df8adab
commit e58a5c43c4

View File

@ -173,14 +173,15 @@ static Bool X11_IsWheelCheckIfEvent(Display *display, XEvent *chkev,
XEvent *event = (XEvent *) arg;
/* we only handle buttons 4 and 5 - false positive avoidance */
if (chkev->type == ButtonRelease &&
(event->xbutton.button == Button4 || event->xbutton.button == Button5) &&
(event->xbutton.button == Button4 || event->xbutton.button == Button5 ||
event->xbutton.button == 6 || event->xbutton.button == 7) &&
chkev->xbutton.button == event->xbutton.button &&
chkev->xbutton.time == event->xbutton.time)
return True;
return False;
}
static SDL_bool X11_IsWheelEvent(Display * display,XEvent * event,int * ticks)
static SDL_bool X11_IsWheelEvent(Display * display,XEvent * event,int * xticks,int * yticks)
{
XEvent relevent;
if (X11_XPending(display)) {
@ -198,12 +199,19 @@ static SDL_bool X11_IsWheelEvent(Display * display,XEvent * event,int * ticks)
(XPointer) event)) {
/* by default, X11 only knows 5 buttons. on most 3 button + wheel mouse,
Button4 maps to wheel up, Button5 maps to wheel down. */
Button4 maps to (vertical) wheel up, Button5 maps to wheel down.
Horizontal scrolling usually maps to 6 and 7 which have no name */
if (event->xbutton.button == Button4) {
*ticks = 1;
*yticks = 1;
}
else if (event->xbutton.button == Button5) {
*ticks = -1;
*yticks = -1;
}
else if (event->xbutton.button == 6) {
*xticks = 1;
}
else if (event->xbutton.button == 7) {
*xticks = -1;
}
return SDL_TRUE;
}
@ -1023,22 +1031,33 @@ X11_DispatchEvent(_THIS)
break;
case ButtonPress:{
int ticks = 0;
if (X11_IsWheelEvent(display,&xevent,&ticks)) {
SDL_SendMouseWheel(data->window, 0, 0, ticks, SDL_MOUSEWHEEL_NORMAL);
int xticks = 0, yticks = 0;
if (X11_IsWheelEvent(display,&xevent,&xticks, &yticks)) {
SDL_SendMouseWheel(data->window, 0, xticks, yticks, SDL_MOUSEWHEEL_NORMAL);
} else {
if(xevent.xbutton.button == Button1) {
int button = xevent.xbutton.button;
if(button == Button1) {
if (ProcessHitTest(_this, data, &xevent)) {
break; /* don't pass this event on to app. */
}
}
SDL_SendMouseButton(data->window, 0, SDL_PRESSED, xevent.xbutton.button);
else if(button > 7) {
/* X button values 4-7 are used for scrolling, so X1 is 8, X2 is 9, ...
=> subtract (8-SDL_BUTTON_X1) to get value SDL expects */
button -= (8-SDL_BUTTON_X1);
}
SDL_SendMouseButton(data->window, 0, SDL_PRESSED, button);
}
}
break;
case ButtonRelease:{
SDL_SendMouseButton(data->window, 0, SDL_RELEASED, xevent.xbutton.button);
int button = xevent.xbutton.button;
if (button > 7) {
/* see explanation at case ButtonPress */
button -= (8-SDL_BUTTON_X1);
}
SDL_SendMouseButton(data->window, 0, SDL_RELEASED, button);
}
break;