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VIta: fix render clearing
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6b12280510
commit
e41d3e617e
@ -458,6 +458,7 @@ VITA_GXM_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const
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vertex[i].z = +0.5f;
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vertex[i].z = +0.5f;
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vertex[i].color = color;
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vertex[i].color = color;
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}
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}
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return 0;
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return 0;
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}
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}
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@ -691,6 +692,7 @@ VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
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float clear_color[4];
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float clear_color[4];
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VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
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VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
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unset_clip_rectangle(data);
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clear_color[0] = (cmd->data.color.r)/255.0f;
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clear_color[0] = (cmd->data.color.r)/255.0f;
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clear_color[1] = (cmd->data.color.g)/255.0f;
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clear_color[1] = (cmd->data.color.g)/255.0f;
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@ -711,6 +713,7 @@ VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
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sceGxmSetVertexStream(data->gxm_context, 0, data->clearVertices);
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sceGxmSetVertexStream(data->gxm_context, 0, data->clearVertices);
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sceGxmDraw(data->gxm_context, SCE_GXM_PRIMITIVE_TRIANGLES, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, 3);
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sceGxmDraw(data->gxm_context, SCE_GXM_PRIMITIVE_TRIANGLES, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, 3);
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data->drawstate.cliprect_dirty = SDL_TRUE;
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return 0;
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return 0;
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}
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}
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@ -780,7 +783,7 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
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float y_scale = -(sh);
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float y_scale = -(sh);
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float y_off = viewport->y + sh;
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float y_off = viewport->y + sh;
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sceGxmSetViewport(data->gxm_context, x_off, x_scale, y_off, y_scale, -0.5f, 0.5f);
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sceGxmSetViewport(data->gxm_context, x_off, x_scale, y_off, y_scale, 0.5f, 0.5f);
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if (viewport->w && viewport->h) {
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if (viewport->w && viewport->h) {
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init_orthographic_matrix(data->ortho_matrix,
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init_orthographic_matrix(data->ortho_matrix,
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