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Disabled the custom iOS splashscreen code - it interferes with the normal rotation and orientation behaviour of SDL windows.
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@ -205,12 +205,18 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
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{
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/* Keep the launch image up until we set a video mode */
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launch_window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
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/* This is disabled temporarily because the splash viewcontroller is
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* interfering with rotation once a regular window is created: the view's
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* orientations are incorrect and the status bar rotates without the view.
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* Additionally, the splash viewcontroller doesn't load the correct launch
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* images on iOS 7 and modern devices. */
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/*launch_window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
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UIViewController *splashViewController = [[SDL_splashviewcontroller alloc] init];
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launch_window.rootViewController = splashViewController;
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[launch_window addSubview:splashViewController.view];
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[launch_window makeKeyAndVisible];
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[launch_window makeKeyAndVisible];*/
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/* Set working directory to resource path */
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[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]];
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@ -127,6 +127,7 @@
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- (UIStatusBarStyle)preferredStatusBarStyle
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{
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#ifdef __IPHONE_7_0
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/* We assume most games don't have a bright white background. */
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return UIStatusBarStyleLightContent;
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#else
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/* This method is only used in iOS 7+, so the return value here isn't important. */
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@ -42,8 +42,6 @@
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#include <Foundation/Foundation.h>
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static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created)
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{
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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@ -115,9 +113,7 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
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* device orientation changes. This will trigger resize events, if
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* appropriate.
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*/
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SDL_uikitviewcontroller *controller;
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controller = [SDL_uikitviewcontroller alloc];
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data->viewcontroller = [controller initWithSDLWindow:window];
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data->viewcontroller = [[SDL_uikitviewcontroller alloc] initWithSDLWindow:window];
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[data->viewcontroller setTitle:@"SDL App"]; /* !!! FIXME: hook up SDL_SetWindowTitle() */
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return 0;
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@ -245,7 +241,7 @@ UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display
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SDL_uikitviewcontroller *viewcontroller = windowdata->viewcontroller;
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UIWindow *uiwindow = windowdata->uiwindow;
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if (fullscreen) {
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if (fullscreen || (window->flags & SDL_WINDOW_BORDERLESS)) {
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[UIApplication sharedApplication].statusBarHidden = YES;
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} else {
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[UIApplication sharedApplication].statusBarHidden = NO;
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