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Fixed bug 3720 - SDL_GL_GetAttribute doesn't check for initialized video driver
Simon Hug SDL_GL_GetAttribute doesn't check if a video driver has been initialized and will access the SDL_VideoDevice pointer, which is NULL at that point. I think all of the attributes require an initialized driver, so a simple NULL check should fix it. Patch is attached.
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@ -1111,11 +1111,16 @@ extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
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/**
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* \brief Set an OpenGL window attribute before window creation.
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*
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* \return 0 on success, or -1 if the attribute could not be set.
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*/
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extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
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/**
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* \brief Get the actual value for an attribute from the current context.
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*
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* \return 0 on success, or -1 if the attribute could not be retrieved.
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* The integer at \c value will be modified in either case.
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*/
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extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
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@ -3113,9 +3113,17 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
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GLenum attachmentattrib = 0;
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#endif
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if (!value) {
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return SDL_InvalidParamError("value");
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}
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/* Clear value in any case */
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*value = 0;
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if (!_this) {
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return SDL_UninitializedVideo();
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}
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switch (attr) {
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case SDL_GL_RED_SIZE:
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#if SDL_VIDEO_OPENGL
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