mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-25 09:17:12 +01:00
Some drag'and'drop improvements.
First: disable d'n'd events by default; most apps don't need these at all, and if an app doesn't explicitly handle these, each drop on the window will cause a memory leak if the events are enabled. This follows the guidelines we have for SDL_TEXTINPUT events already. Second: when events are enabled or disabled, signal the video layer, as it might be able to inform the OS, causing UI changes or optimizations (for example, dropping a file icon on a Cocoa app that isn't accepting drops will cause macOS to show a rejection animation instead of the drop operation just vanishing into the ether, X11 might show a different cursor when dragging onto an accepting window, etc). Third: fill in the drop event details in the test library and enable the events in testwm.c for making sure this all works as expected.
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8f0cc4a4b7
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e061a92dc9
@ -417,6 +417,8 @@ SDL_StartEventLoop(void)
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SDL_EventState(SDL_TEXTINPUT, SDL_DISABLE);
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SDL_EventState(SDL_TEXTEDITING, SDL_DISABLE);
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SDL_EventState(SDL_SYSWMEVENT, SDL_DISABLE);
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SDL_EventState(SDL_DROPFILE, SDL_DISABLE);
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SDL_EventState(SDL_DROPTEXT, SDL_DISABLE);
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SDL_AtomicSet(&SDL_EventQ.active, 1);
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@ -604,6 +606,10 @@ SDL_FlushEvent(Uint32 type)
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void
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SDL_FlushEvents(Uint32 minType, Uint32 maxType)
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{
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/* !!! FIXME: we need to manually SDL_free() the strings in TEXTINPUT and
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drag'n'drop events if we're flushing them without passing them to the
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app, but I don't know if this is the right place to do that. */
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/* Don't look after we've quit */
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if (!SDL_AtomicGet(&SDL_EventQ.active)) {
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return;
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@ -863,6 +869,8 @@ SDL_FilterEvents(SDL_EventFilter filter, void *userdata)
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Uint8
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SDL_EventState(Uint32 type, int state)
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{
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const SDL_bool isdnd = ((state == SDL_DISABLE) || (state == SDL_ENABLE)) &&
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((type == SDL_DROPFILE) || (type == SDL_DROPTEXT));
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Uint8 current_state;
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Uint8 hi = ((type >> 8) & 0xff);
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Uint8 lo = (type & 0xff);
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@ -898,6 +906,12 @@ SDL_EventState(Uint32 type, int state)
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}
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}
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/* turn off drag'n'drop support if we've disabled the events.
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This might change some UI details at the OS level. */
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if (isdnd) {
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SDL_ToggleDragAndDropSupport();
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}
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return current_state;
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}
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@ -1349,7 +1349,18 @@ SDLTest_PrintEvent(SDL_Event * event)
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case SDL_APP_DIDENTERFOREGROUND:
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SDL_Log("SDL EVENT: App entered the foreground");
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break;
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case SDL_DROPBEGIN:
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SDL_Log("SDL EVENT: Drag and drop beginning");
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break;
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case SDL_DROPFILE:
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SDL_Log("SDL EVENT: Drag and drop file: '%s'", event->drop.file);
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break;
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case SDL_DROPTEXT:
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SDL_Log("SDL EVENT: Drag and drop text: '%s'", event->drop.file);
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break;
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case SDL_DROPCOMPLETE:
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SDL_Log("SDL EVENT: Drag and drop ending");
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break;
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case SDL_QUIT:
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SDL_Log("SDL EVENT: Quit requested");
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break;
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@ -1744,6 +1755,11 @@ SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done)
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case SDL_MOUSEMOTION:
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lastEvent = event->motion;
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break;
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case SDL_DROPFILE:
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case SDL_DROPTEXT:
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SDL_free(event->drop.file);
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break;
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}
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}
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@ -304,6 +304,9 @@ struct SDL_VideoDevice
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/* Hit-testing */
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int (*SetWindowHitTest)(SDL_Window * window, SDL_bool enabled);
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/* Tell window that app enabled drag'n'drop events */
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void (*AcceptDragAndDrop)(SDL_Window * window, SDL_bool accept);
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/* * * */
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/* Data common to all drivers */
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SDL_bool is_dummy;
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@ -454,6 +457,8 @@ extern void SDL_OnApplicationDidEnterBackground(void);
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extern void SDL_OnApplicationWillEnterForeground(void);
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extern void SDL_OnApplicationDidBecomeActive(void);
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extern void SDL_ToggleDragAndDropSupport(void);
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#endif /* SDL_sysvideo_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -1331,9 +1331,43 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
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#define CREATE_FLAGS \
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(SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_ALWAYS_ON_TOP | SDL_WINDOW_SKIP_TASKBAR | SDL_WINDOW_POPUP_MENU | SDL_WINDOW_UTILITY | SDL_WINDOW_TOOLTIP | SDL_WINDOW_VULKAN | SDL_WINDOW_MINIMIZED)
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static SDL_INLINE SDL_bool
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IsAcceptingDragAndDrop(void)
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{
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if ((SDL_GetEventState(SDL_DROPFILE) == SDL_ENABLE) ||
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(SDL_GetEventState(SDL_DROPTEXT) == SDL_ENABLE)) {
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return SDL_TRUE;
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}
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return SDL_FALSE;
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}
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/* prepare a newly-created window */
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static SDL_INLINE void
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PrepareDragAndDropSupport(SDL_Window *window)
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{
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if (_this->AcceptDragAndDrop) {
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_this->AcceptDragAndDrop(window, IsAcceptingDragAndDrop());
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}
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}
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/* toggle d'n'd for all existing windows. */
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void
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SDL_ToggleDragAndDropSupport(void)
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{
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if (_this && _this->AcceptDragAndDrop) {
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const SDL_bool enable = IsAcceptingDragAndDrop();
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SDL_Window *window;
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for (window = _this->windows; window; window = window->next) {
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_this->AcceptDragAndDrop(window, enable);
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}
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}
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}
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static void
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SDL_FinishWindowCreation(SDL_Window *window, Uint32 flags)
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{
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PrepareDragAndDropSupport(window);
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if (flags & SDL_WINDOW_MAXIMIZED) {
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SDL_MaximizeWindow(window);
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}
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@ -1552,6 +1586,9 @@ SDL_CreateWindowFrom(const void *data)
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SDL_DestroyWindow(window);
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return NULL;
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}
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PrepareDragAndDropSupport(window);
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return window;
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}
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@ -105,6 +105,7 @@ Cocoa_CreateDevice(int devindex)
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device->DestroyWindow = Cocoa_DestroyWindow;
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device->GetWindowWMInfo = Cocoa_GetWindowWMInfo;
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device->SetWindowHitTest = Cocoa_SetWindowHitTest;
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device->AcceptDragAndDrop = Cocoa_AcceptDragAndDrop;
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device->shape_driver.CreateShaper = Cocoa_CreateShaper;
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device->shape_driver.SetWindowShape = Cocoa_SetWindowShape;
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@ -148,6 +148,7 @@ extern void Cocoa_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
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extern void Cocoa_DestroyWindow(_THIS, SDL_Window * window);
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extern SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info);
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extern int Cocoa_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
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extern void Cocoa_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept);
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#endif /* SDL_cocoawindow_h_ */
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@ -1354,9 +1354,6 @@ Cocoa_CreateWindow(_THIS, SDL_Window * window)
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[nswindow setContentView:contentView];
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[contentView release];
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/* Allow files and folders to be dragged onto the window by users */
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[nswindow registerForDraggedTypes:[NSArray arrayWithObject:(NSString *)kUTTypeFileURL]];
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if (SetupWindowData(_this, window, nswindow, SDL_TRUE) < 0) {
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[nswindow release];
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return -1;
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@ -1864,6 +1861,17 @@ Cocoa_SetWindowHitTest(SDL_Window * window, SDL_bool enabled)
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return 0; /* just succeed, the real work is done elsewhere. */
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}
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void
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Cocoa_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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if (accept) {
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[data->nswindow registerForDraggedTypes:[NSArray arrayWithObject:(NSString *)kUTTypeFileURL]];
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} else {
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[data->nswindow unregisterDraggedTypes];
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}
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}
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int
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Cocoa_SetWindowOpacity(_THIS, SDL_Window * window, float opacity)
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{
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@ -164,6 +164,7 @@ WIN_CreateDevice(int devindex)
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device->DestroyWindowFramebuffer = WIN_DestroyWindowFramebuffer;
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device->OnWindowEnter = WIN_OnWindowEnter;
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device->SetWindowHitTest = WIN_SetWindowHitTest;
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device->AcceptDragAndDrop = WIN_AcceptDragAndDrop;
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device->shape_driver.CreateShaper = Win32_CreateShaper;
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device->shape_driver.SetWindowShape = Win32_SetWindowShape;
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@ -289,9 +289,6 @@ SetupWindowData(_THIS, SDL_Window * window, HWND hwnd, HWND parent, SDL_bool cre
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videodata->RegisterTouchWindow(hwnd, (TWF_FINETOUCH|TWF_WANTPALM));
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}
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/* Enable dropping files */
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DragAcceptFiles(hwnd, TRUE);
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data->initializing = SDL_FALSE;
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/* All done! */
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@ -979,6 +976,13 @@ WIN_SetWindowOpacity(_THIS, SDL_Window * window, float opacity)
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return 0;
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}
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void
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WIN_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept)
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{
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const SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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DragAcceptFiles(data->hwnd, accept ? TRUE : FALSE);
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}
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#endif /* SDL_VIDEO_DRIVER_WINDOWS */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -78,6 +78,7 @@ extern SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window * window,
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extern void WIN_OnWindowEnter(_THIS, SDL_Window * window);
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extern void WIN_UpdateClipCursor(SDL_Window *window);
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extern int WIN_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
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extern void WIN_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept);
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#endif /* SDL_windowswindow_h_ */
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device->DestroyWindowFramebuffer = X11_DestroyWindowFramebuffer;
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device->GetWindowWMInfo = X11_GetWindowWMInfo;
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device->SetWindowHitTest = X11_SetWindowHitTest;
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device->AcceptDragAndDrop = X11_AcceptDragAndDrop;
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device->shape_driver.CreateShaper = X11_CreateShaper;
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device->shape_driver.SetWindowShape = X11_SetWindowShape;
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@ -390,7 +390,6 @@ X11_CreateWindow(_THIS, SDL_Window * window)
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const char *wintype_name = NULL;
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long compositor = 1;
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Atom _NET_WM_PID;
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Atom XdndAware, xdnd_version = 5;
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long fevent = 0;
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#if SDL_VIDEO_OPENGL_GLX || SDL_VIDEO_OPENGL_EGL
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@ -651,11 +650,6 @@ X11_CreateWindow(_THIS, SDL_Window * window)
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PropertyChangeMask | StructureNotifyMask |
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KeymapStateMask | fevent));
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XdndAware = X11_XInternAtom(display, "XdndAware", False);
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X11_XChangeProperty(display, w, XdndAware, XA_ATOM, 32,
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PropModeReplace,
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(unsigned char*)&xdnd_version, 1);
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X11_XFlush(display);
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return 0;
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@ -1604,6 +1598,22 @@ X11_SetWindowHitTest(SDL_Window *window, SDL_bool enabled)
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return 0; /* just succeed, the real work is done elsewhere. */
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}
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void
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X11_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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Display *display = data->videodata->display;
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Atom XdndAware = X11_XInternAtom(display, "XdndAware", False);
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if (accept) {
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Atom xdnd_version = 5;
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X11_XChangeProperty(display, data->xwindow, XdndAware, XA_ATOM, 32,
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PropModeReplace, (unsigned char*)&xdnd_version, 1);
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} else {
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X11_XDeleteProperty(display, data->xwindow, XdndAware);
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}
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}
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#endif /* SDL_VIDEO_DRIVER_X11 */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -104,6 +104,7 @@ extern void X11_DestroyWindow(_THIS, SDL_Window * window);
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extern SDL_bool X11_GetWindowWMInfo(_THIS, SDL_Window * window,
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struct SDL_SysWMinfo *info);
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extern int X11_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
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extern void X11_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept);
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#endif /* SDL_x11window_h_ */
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@ -146,6 +146,9 @@ main(int argc, char *argv[])
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quit(2);
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}
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SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
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SDL_EventState(SDL_DROPTEXT, SDL_ENABLE);
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for (i = 0; i < state->num_windows; ++i) {
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SDL_Renderer *renderer = state->renderers[i];
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SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
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