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Fixed bug 2657 - Memory leak in GL_CreateTexture function
Nitz In GL_CreateTexture function: if (GL_CheckError("glGenTexures()", renderer) < 0) { SDL_free(data); return -1; } Here only data is getting free but data->pixels getting leak. So have to free data->pixels before free data.
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@ -688,6 +688,9 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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GL_CheckError("", renderer);
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GL_CheckError("", renderer);
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renderdata->glGenTextures(1, &data->texture);
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renderdata->glGenTextures(1, &data->texture);
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if (GL_CheckError("glGenTexures()", renderer) < 0) {
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if (GL_CheckError("glGenTexures()", renderer) < 0) {
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if (data->pixels) {
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SDL_free(data->pixels);
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}
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SDL_free(data);
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SDL_free(data);
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return -1;
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return -1;
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}
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}
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