Fixed crash at shutdown if the window couldn't be created

This commit is contained in:
Sam Lantinga 2017-08-27 21:05:18 -07:00
parent 071e101837
commit ded5b3a4b4

View File

@ -822,13 +822,13 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
fullscreen_mode.refresh_rate = state->refresh_rate;
state->windows =
(SDL_Window **) SDL_malloc(state->num_windows *
(SDL_Window **) SDL_calloc(state->num_windows,
sizeof(*state->windows));
state->renderers =
(SDL_Renderer **) SDL_malloc(state->num_windows *
(SDL_Renderer **) SDL_calloc(state->num_windows,
sizeof(*state->renderers));
state->targets =
(SDL_Texture **) SDL_malloc(state->num_windows *
(SDL_Texture **) SDL_calloc(state->num_windows,
sizeof(*state->targets));
if (!state->windows || !state->renderers) {
SDL_Log("Out of memory!\n");
@ -881,9 +881,6 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
SDL_ShowWindow(state->windows[i]);
state->renderers[i] = NULL;
state->targets[i] = NULL;
if (!state->skip_renderer
&& (state->renderdriver
|| !(state->window_flags & (SDL_WINDOW_OPENGL | SDL_WINDOW_VULKAN)))) {