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Rendering improvements
- Improve performance for unbatched rendering - Support direct texture access
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23db5381a3
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@ -148,9 +148,7 @@ void
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StartDrawing(SDL_Renderer *renderer)
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{
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VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
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if(data->drawing)
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{
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "uh-oh, already drawing\n");
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if (data->drawing) {
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return;
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}
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@ -993,9 +991,6 @@ VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *
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cmd = cmd->next;
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}
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sceGxmEndScene(data->gxm_context, NULL, NULL);
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data->drawing = SDL_FALSE;
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return 0;
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}
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@ -1091,6 +1086,11 @@ VITA_GXM_RenderPresent(SDL_Renderer *renderer)
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VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
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SceCommonDialogUpdateParam updateParam;
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if(data->drawing) {
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sceGxmEndScene(data->gxm_context, NULL, NULL);
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sceGxmFinish(data->gxm_context);
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}
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data->displayData.address = data->displayBufferData[data->backBufferIndex];
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SDL_memset(&updateParam, 0, sizeof(updateParam));
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