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Fixed bug 3561 - Re-acquire device before playing effects if needed.
Mathieu Laurendeau Check the result of IDirectInputEffect_SetParameters and re-acquire the device to solve concurrency issues.
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@ -1016,6 +1016,19 @@ SDL_DINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
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/* Create the actual effect. */
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/* Create the actual effect. */
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ret =
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ret =
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IDirectInputEffect_SetParameters(effect->hweffect->ref, &temp, flags);
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IDirectInputEffect_SetParameters(effect->hweffect->ref, &temp, flags);
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if (ret == DIERR_NOTEXCLUSIVEACQUIRED) {
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IDirectInputDevice8_Unacquire(haptic->hwdata->device);
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ret = IDirectInputDevice8_SetCooperativeLevel(haptic->hwdata->device, SDL_HelperWindow, DISCL_EXCLUSIVE | DISCL_BACKGROUND);
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if (SUCCEEDED(ret)) {
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ret = DIERR_NOTACQUIRED;
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}
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}
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if (ret == DIERR_INPUTLOST || ret == DIERR_NOTACQUIRED) {
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ret = IDirectInputDevice8_Acquire(haptic->hwdata->device);
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if (SUCCEEDED(ret)) {
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ret = IDirectInputEffect_SetParameters(effect->hweffect->ref, &temp, flags);
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}
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}
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if (FAILED(ret)) {
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if (FAILED(ret)) {
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DI_SetError("Unable to update effect", ret);
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DI_SetError("Unable to update effect", ret);
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goto err_update;
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goto err_update;
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