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WinRT: fixed build error in latest XInput code
This change has also been tested as buildable + runnable on Win32 + MSVC 2015, 2013, 2012, and 2010. It may fix similar build errors (in XInput code) that are appearing in MingW builds (on buildbot).
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@ -118,11 +118,11 @@ typedef struct
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XINPUT_GAMEPAD_EX Gamepad;
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} XINPUT_STATE_EX;
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typedef struct _XINPUT_BATTERY_INFORMATION
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typedef struct
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{
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BYTE BatteryType;
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BYTE BatteryLevel;
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} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
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} XINPUT_BATTERY_INFORMATION_EX;
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/* Forward decl's for XInput API's we load dynamically and use if available */
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typedef DWORD (WINAPI *XInputGetState_t)
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@ -146,9 +146,9 @@ typedef DWORD (WINAPI *XInputGetCapabilities_t)
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typedef DWORD (WINAPI *XInputGetBatteryInformation_t)
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(
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_In_ DWORD dwUserIndex,
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_In_ BYTE devType,
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_Out_ XINPUT_BATTERY_INFORMATION *pBatteryInformation
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_In_ DWORD dwUserIndex,
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_In_ BYTE devType,
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_Out_ XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation
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);
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extern int WIN_LoadXInputDLL(void);
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@ -222,7 +222,7 @@ SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickde
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}
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static void
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UpdateXInputJoystickBatteryInformation(SDL_Joystick * joystick, XINPUT_BATTERY_INFORMATION *pBatteryInformation)
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UpdateXInputJoystickBatteryInformation(SDL_Joystick * joystick, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
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{
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if ( pBatteryInformation->BatteryType != BATTERY_TYPE_UNKNOWN )
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{
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@ -253,7 +253,7 @@ UpdateXInputJoystickBatteryInformation(SDL_Joystick * joystick, XINPUT_BATTERY_I
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}
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static void
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UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION *pBatteryInformation)
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UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
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{
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static WORD s_XInputButtons[] = {
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XINPUT_GAMEPAD_DPAD_UP, XINPUT_GAMEPAD_DPAD_DOWN, XINPUT_GAMEPAD_DPAD_LEFT, XINPUT_GAMEPAD_DPAD_RIGHT,
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@ -280,7 +280,7 @@ UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputS
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}
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static void
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UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION *pBatteryInformation)
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UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
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{
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static WORD s_XInputButtons[] = {
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XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
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@ -325,7 +325,7 @@ SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
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{
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HRESULT result;
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XINPUT_STATE_EX XInputState;
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XINPUT_BATTERY_INFORMATION XBatteryInformation;
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XINPUT_BATTERY_INFORMATION_EX XBatteryInformation;
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if (!XINPUTGETSTATE)
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return;
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