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Fixed potential overflow in surface allocation (thanks Yves!)
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@ -80,7 +80,15 @@ SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth,
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/* Get the pixels */
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if (surface->w && surface->h) {
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surface->pixels = SDL_malloc(surface->h * surface->pitch);
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int size = (surface->h * surface->pitch);
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if (size < 0 || (size / surface->pitch) != surface->h) {
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/* Overflow... */
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SDL_FreeSurface(surface);
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SDL_OutOfMemory();
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return NULL;
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}
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surface->pixels = SDL_malloc(size);
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if (!surface->pixels) {
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SDL_FreeSurface(surface);
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SDL_OutOfMemory();
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