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Added WIN_IsWindows8OrGreater() for internal use
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Xcode/SDL/SDL.xcodeproj/project.pbxproj
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Xcode/SDL/SDL.xcodeproj/project.pbxproj
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@ -33,6 +33,9 @@
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#ifndef _WIN32_WINNT_WIN7
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#define _WIN32_WINNT_WIN7 0x0601
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#endif
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#ifndef _WIN32_WINNT_WIN8
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#define _WIN32_WINNT_WIN8 0x0602
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#endif
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/* Sets an error message based on an HRESULT */
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@ -135,6 +138,15 @@ BOOL WIN_IsWindows7OrGreater(void)
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#endif
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}
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BOOL WIN_IsWindows8OrGreater(void)
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{
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#ifdef __WINRT__
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return TRUE;
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#else
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return IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN8), LOBYTE(_WIN32_WINNT_WIN8), 0);
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#endif
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}
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/*
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WAVExxxCAPS gives you 31 bytes for the device name, and just truncates if it's
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longer. However, since WinXP, you can use the WAVExxxCAPS2 structure, which
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@ -69,6 +69,9 @@ extern BOOL WIN_IsWindowsVistaOrGreater(void);
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/* Returns SDL_TRUE if we're running on Windows 7 and newer */
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extern BOOL WIN_IsWindows7OrGreater(void);
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/* Returns SDL_TRUE if we're running on Windows 8 and newer */
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extern BOOL WIN_IsWindows8OrGreater(void);
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/* You need to SDL_free() the result of this call. */
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extern char *WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid);
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