windows: Fix compiling of XInput code on newer MinGW installs.

Fixes Bugzilla #3609.
This commit is contained in:
Ryan C. Gordon 2017-06-06 12:35:35 -04:00
parent 599d9ba198
commit d844487799

View File

@ -100,6 +100,14 @@
#endif #endif
/* typedef's for XInput structs we use */ /* typedef's for XInput structs we use */
/* Don't redeclare these on MinGW with gcc >= 5.0.2 */
#if defined(__MINGW32__) && (((__GNUC__ * 10000) + (__GNUC_MINOR__ * 100) + __GNUC_PATCHLEVEL__) >= 50002)
#define HAS_XINPUT_GAMEPAD_EX
#define HAS_XINPUT_STATE_EX
#endif
#ifndef HAS_XINPUT_GAMEPAD_EX
typedef struct typedef struct
{ {
WORD wButtons; WORD wButtons;
@ -111,12 +119,15 @@ typedef struct
SHORT sThumbRY; SHORT sThumbRY;
DWORD dwPaddingReserved; DWORD dwPaddingReserved;
} XINPUT_GAMEPAD_EX; } XINPUT_GAMEPAD_EX;
#endif
#ifndef HAS_XINPUT_STATE_EX
typedef struct typedef struct
{ {
DWORD dwPacketNumber; DWORD dwPacketNumber;
XINPUT_GAMEPAD_EX Gamepad; XINPUT_GAMEPAD_EX Gamepad;
} XINPUT_STATE_EX; } XINPUT_STATE_EX;
#endif
typedef struct typedef struct
{ {