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Fix some edge cases in XInput haptic timing.
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dddb878761
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@ -1326,8 +1326,13 @@ SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
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SDL_LockMutex(haptic->hwdata->mutex);
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SDL_LockMutex(haptic->hwdata->mutex);
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if(effect->effect.leftright.length == SDL_HAPTIC_INFINITY || iterations == SDL_HAPTIC_INFINITY) {
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if(effect->effect.leftright.length == SDL_HAPTIC_INFINITY || iterations == SDL_HAPTIC_INFINITY) {
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haptic->hwdata->stopTicks = SDL_HAPTIC_INFINITY;
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haptic->hwdata->stopTicks = SDL_HAPTIC_INFINITY;
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} else if ((!effect->effect.leftright.length) || (!iterations)) {
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/* do nothing. Effect runs for zero milliseconds. */
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} else {
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} else {
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haptic->hwdata->stopTicks = SDL_GetTicks() + (effect->effect.leftright.length * iterations);
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haptic->hwdata->stopTicks = SDL_GetTicks() + (effect->effect.leftright.length * iterations);
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if ((haptic->hwdata->stopTicks == SDL_HAPTIC_INFINITY) || (haptic->hwdata->stopTicks == 0)) {
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haptic->hwdata->stopTicks = 1; /* fix edge cases. */
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}
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}
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}
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SDL_UnlockMutex(haptic->hwdata->mutex);
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SDL_UnlockMutex(haptic->hwdata->mutex);
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return (XINPUTSETSTATE(haptic->hwdata->userid, vib) == ERROR_SUCCESS) ? 0 : -1;
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return (XINPUTSETSTATE(haptic->hwdata->userid, vib) == ERROR_SUCCESS) ? 0 : -1;
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