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Fixed bug 3662 - Error message when using the audio conversion setup without an initialized audio subsystem is a bit vague
Simon Hug This issue actually raises the question if this API change (requirement of initialized audio subsystem) is breaking backwards compatibility. I don't see the documentation saying it is needed in 2.0.5.
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@ -874,8 +874,6 @@ SDL_GetAudioDriver(int index)
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return NULL;
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}
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extern void SDL_ChooseAudioConverters(void);
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int
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SDL_AudioInit(const char *driver_name)
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{
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@ -890,8 +888,6 @@ SDL_AudioInit(const char *driver_name)
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SDL_zero(current_audio);
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SDL_zero(open_devices);
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SDL_ChooseAudioConverters();
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/* Select the proper audio driver */
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if (driver_name == NULL) {
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driver_name = SDL_getenv("SDL_AUDIODRIVER");
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@ -54,7 +54,10 @@ extern SDL_AudioFormat SDL_NextAudioFormat(void);
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/* Function to calculate the size and silence for a SDL_AudioSpec */
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extern void SDL_CalculateAudioSpec(SDL_AudioSpec * spec);
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/* These pointers get set during init to various SIMD implementations. */
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/* Choose the audio filter functions below */
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extern void SDL_ChooseAudioConverters(void);
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/* These pointers get set during SDL_ChooseAudioConverters() to various SIMD implementations. */
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extern SDL_AudioFilter SDL_Convert_S8_to_F32;
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extern SDL_AudioFilter SDL_Convert_U8_to_F32;
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extern SDL_AudioFilter SDL_Convert_S16_to_F32;
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@ -895,11 +895,6 @@ SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
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return SDL_InvalidParamError("cvt");
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}
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/* Conversions from and to float require the audio subsystem to be initialized */
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if (!SDL_WasInit(SDL_INIT_AUDIO)) {
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return SDL_SetError("Audio subsystem has not been initialized");
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}
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/* Make sure we zero out the audio conversion before error checking */
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SDL_zerop(cvt);
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@ -932,6 +927,9 @@ SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
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cvt->len_ratio = 1.0;
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cvt->rate_incr = ((double) dst_rate) / ((double) src_rate);
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/* Make sure we've chosen audio conversion functions (MMX, scalar, etc.) */
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SDL_ChooseAudioConverters();
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/* SDL now favors float32 as its preferred internal format, and considers
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everything else to be a degenerate case that we might have to make
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multiple passes over the data to convert to and from float32 as
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@ -752,7 +752,7 @@ void SDL_ChooseAudioConverters(void)
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return;
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}
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#define SET_CONVERTER_FUNCS(fntype) \
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#define SET_CONVERTER_FUNCS(fntype) \
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SDL_Convert_S8_to_F32 = SDL_Convert_S8_to_F32_##fntype; \
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SDL_Convert_U8_to_F32 = SDL_Convert_U8_to_F32_##fntype; \
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SDL_Convert_S16_to_F32 = SDL_Convert_S16_to_F32_##fntype; \
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@ -765,18 +765,18 @@ void SDL_ChooseAudioConverters(void)
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SDL_Convert_F32_to_S32 = SDL_Convert_F32_to_S32_##fntype; \
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converters_chosen = SDL_TRUE
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#if HAVE_SSE2_INTRINSICS
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#if HAVE_SSE2_INTRINSICS
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if (SDL_HasSSE2()) {
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SET_CONVERTER_FUNCS(SSE2);
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return;
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}
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#endif
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#endif
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#if NEED_SCALAR_CONVERTER_FALLBACKS
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#if NEED_SCALAR_CONVERTER_FALLBACKS
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SET_CONVERTER_FUNCS(Scalar);
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#endif
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#endif
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#undef SET_CONVERTER_FUNCS
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#undef SET_CONVERTER_FUNCS
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SDL_assert(converters_chosen == SDL_TRUE);
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}
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