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Fixed bug 4255 - SDL_GetGlobalMouseState() returns incorrect Y on secondary display
Julian Raschke I use an open Mac laptop with an additional external monitor. The coordinate spaces from SDL_GetGlobalMouseState() and SDL_GetWindowPosition() match on the primary display, but not on the secondary display. Cocoa window coordinates are vertically flipped in relation to the primary display: https://github.com/spurious/SDL-mirror/blob/release-2.0.8/src/video/cocoa/SDL_cocoawindow.m#L219-L222 However, Cocoa_GetGlobalMouseState inverts the cursor Y coordinate per-display: https://github.com/spurious/SDL-mirror/blob/release-2.0.8/src/video/cocoa/SDL_cocoamouse.m#L320-L323 Suggested fix: Replace the for-loop with this simpler calculation: *x = (int) cocoaLocation.x; *y = (int) (CGDisplayPixelsHigh(kCGDirectMainDisplay) - cocoaLocation.y);
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@ -315,14 +315,8 @@ Cocoa_GetGlobalMouseState(int *x, int *y)
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const NSPoint cocoaLocation = [NSEvent mouseLocation];
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const NSPoint cocoaLocation = [NSEvent mouseLocation];
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Uint32 retval = 0;
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Uint32 retval = 0;
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for (NSScreen *screen in [NSScreen screens]) {
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NSRect frame = [screen frame];
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if (NSMouseInRect(cocoaLocation, frame, NO)) {
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*x = (int) cocoaLocation.x;
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*x = (int) cocoaLocation.x;
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*y = (int) ((frame.origin.y + frame.size.height) - cocoaLocation.y);
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*y = (int) (CGDisplayPixelsHigh(kCGDirectMainDisplay) - cocoaLocation.y);
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break;
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}
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}
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retval |= (cocoaButtons & (1 << 0)) ? SDL_BUTTON_LMASK : 0;
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retval |= (cocoaButtons & (1 << 0)) ? SDL_BUTTON_LMASK : 0;
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retval |= (cocoaButtons & (1 << 1)) ? SDL_BUTTON_RMASK : 0;
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retval |= (cocoaButtons & (1 << 1)) ? SDL_BUTTON_RMASK : 0;
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