WinRT: simplified a potentially-common error message from D3D11_SetRenderTarget

This commit is contained in:
David Ludwig 2013-12-25 13:00:41 -05:00
parent b0df915737
commit d4ae392953

View File

@ -1224,7 +1224,7 @@ D3D11_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata; D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata;
if (!textureData->mainTextureRenderTargetView) { if (!textureData->mainTextureRenderTargetView) {
return SDL_SetError(__FUNCTION__ ", specified texture is not a render target"); return SDL_SetError("specified texture is not a render target");
} }
rendererData->currentOffscreenRenderTargetView = textureData->mainTextureRenderTargetView; rendererData->currentOffscreenRenderTargetView = textureData->mainTextureRenderTargetView;