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iOS: I don't think SDL compiles with the iOS 7 SDK anymore, so we might as well drop the #ifdefs trying to guard for that.
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@ -55,7 +55,6 @@ UIKit_WaitUntilMessageBoxClosed(const SDL_MessageBoxData *messageboxdata, int *c
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static BOOL
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static BOOL
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UIKit_ShowMessageBoxAlertController(const SDL_MessageBoxData *messageboxdata, int *buttonid)
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UIKit_ShowMessageBoxAlertController(const SDL_MessageBoxData *messageboxdata, int *buttonid)
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{
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{
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#ifdef __IPHONE_8_0
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int i;
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int i;
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int __block clickedindex = messageboxdata->numbuttons;
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int __block clickedindex = messageboxdata->numbuttons;
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const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons;
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const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons;
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@ -111,9 +110,6 @@ UIKit_ShowMessageBoxAlertController(const SDL_MessageBoxData *messageboxdata, in
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*buttonid = messageboxdata->buttons[clickedindex].buttonid;
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*buttonid = messageboxdata->buttons[clickedindex].buttonid;
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return YES;
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return YES;
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#else
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return NO;
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#endif /* __IPHONE_8_0 */
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}
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}
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/* UIAlertView is deprecated in iOS 8+ in favor of UIAlertController. */
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/* UIAlertView is deprecated in iOS 8+ in favor of UIAlertController. */
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@ -92,12 +92,9 @@ UIKit_Mtl_AddMetalView(SDL_Window* window)
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* backing dimensions of the Metal view will match the pixel
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* backing dimensions of the Metal view will match the pixel
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* dimensions of the screen rather than the dimensions in points.
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* dimensions of the screen rather than the dimensions in points.
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*/
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*/
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#ifdef __IPHONE_8_0
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if ([data.uiwindow.screen respondsToSelector:@selector(nativeScale)]) {
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if ([data.uiwindow.screen respondsToSelector:@selector(nativeScale)]) {
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scale = data.uiwindow.screen.nativeScale;
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scale = data.uiwindow.screen.nativeScale;
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} else
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} else {
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#endif
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{
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scale = data.uiwindow.screen.scale;
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scale = data.uiwindow.screen.scale;
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}
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}
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}
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}
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@ -211,13 +211,11 @@ UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
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availableModes = data.uiscreen.availableModes;
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availableModes = data.uiscreen.availableModes;
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#endif
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#endif
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#ifdef __IPHONE_8_0
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/* The UIScreenMode of an iPhone 6 Plus should be 1080x1920 rather than
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/* The UIScreenMode of an iPhone 6 Plus should be 1080x1920 rather than
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* 1242x2208 (414x736@3x), so we should use the native scale. */
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* 1242x2208 (414x736@3x), so we should use the native scale. */
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if ([data.uiscreen respondsToSelector:@selector(nativeScale)]) {
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if ([data.uiscreen respondsToSelector:@selector(nativeScale)]) {
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scale = data.uiscreen.nativeScale;
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scale = data.uiscreen.nativeScale;
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}
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}
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#endif
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for (UIScreenMode *uimode in availableModes) {
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for (UIScreenMode *uimode in availableModes) {
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/* The size of a UIScreenMode is in pixels, but we deal exclusively
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/* The size of a UIScreenMode is in pixels, but we deal exclusively
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@ -168,12 +168,9 @@ UIKit_GL_CreateContext(_THIS, SDL_Window * window)
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/* Set the scale to the natural scale factor of the screen - the
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/* Set the scale to the natural scale factor of the screen - the
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* backing dimensions of the OpenGL view will match the pixel
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* backing dimensions of the OpenGL view will match the pixel
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* dimensions of the screen rather than the dimensions in points. */
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* dimensions of the screen rather than the dimensions in points. */
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#ifdef __IPHONE_8_0
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if ([data.uiwindow.screen respondsToSelector:@selector(nativeScale)]) {
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if ([data.uiwindow.screen respondsToSelector:@selector(nativeScale)]) {
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scale = data.uiwindow.screen.nativeScale;
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scale = data.uiwindow.screen.nativeScale;
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} else
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} else {
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#endif
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{
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scale = data.uiwindow.screen.scale;
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scale = data.uiwindow.screen.scale;
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}
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}
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}
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}
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