diff --git a/src/video/directfb/SDL_DirectFB_render.c b/src/video/directfb/SDL_DirectFB_render.c index dc886469e..1a63f5ab1 100644 --- a/src/video/directfb/SDL_DirectFB_render.c +++ b/src/video/directfb/SDL_DirectFB_render.c @@ -266,7 +266,7 @@ SetBlendMode(DirectFB_RenderData * data, int blendMode, case SDL_BLENDMODE_ADD: data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL; data->drawFlags = DSDRAW_BLEND; - /* FIXME: SRCALPHA kills performance on radeon ... */ + /* FIXME: SRCALPHA kills performance on radeon ... * It will be cheaper to copy the surface to a temporary surface and premultiply */ if (source && TextureHasAlpha(source))