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SDL_opengl: Fix Mac build for SDK 10.9 too.
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@ -51,7 +51,10 @@
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#endif
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#endif
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#if defined(__MACOSX__)
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#if defined(__MACOSX__)
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#include <stddef.h> /* Needed for ptrdiff_t */
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#include <stddef.h> /* Needed for ptrdiff_t */
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/* Hack to prevent duplicate definition of GLsizeiptrARB and GLintptrARB in <OpenGL/gltypes.h> */
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#define GL_ARB_vertex_buffer_object 1
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#include <OpenGL/gl.h> /* Header File For The OpenGL Library */
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#include <OpenGL/gl.h> /* Header File For The OpenGL Library */
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#undef GL_ARB_vertex_buffer_object
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#define __X_GL_H
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#define __X_GL_H
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#else
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#else
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#include <GL/gl.h> /* Header File For The OpenGL Library */
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#include <GL/gl.h> /* Header File For The OpenGL Library */
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@ -83,7 +83,7 @@ struct SDL_SysWMinfo;
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#if defined(SDL_VIDEO_DRIVER_COCOA)
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#if defined(SDL_VIDEO_DRIVER_COCOA)
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#ifdef __OBJC__
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#ifdef __OBJC__
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#include <Cocoa/Cocoa.h>
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@class NSWindow;
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#else
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#else
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typedef struct _NSWindow NSWindow;
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typedef struct _NSWindow NSWindow;
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#endif
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#endif
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