bsdaudio: this appears to be using the wrong variable...?

(We probably never noticed because this is meant to block until it fully
writes a buffer, and would only trigger an issue if we had a short write
that wasn't otherwise an error condition.)
This commit is contained in:
Ryan C. Gordon 2016-08-03 01:56:58 -04:00
parent ecbd625c4b
commit d30a2f5ad8

View File

@ -182,11 +182,15 @@ BSDAUDIO_PlayDevice(_THIS)
break; break;
} }
if (p < written #ifdef DEBUG_AUDIO
fprintf(stderr, "Wrote %d bytes of audio data\n", written);
#endif
if (p < this->hidden->mixlen
|| ((written < 0) && ((errno == 0) || (errno == EAGAIN)))) { || ((written < 0) && ((errno == 0) || (errno == EAGAIN)))) {
SDL_Delay(1); /* Let a little CPU time go by */ SDL_Delay(1); /* Let a little CPU time go by */
} }
} while (p < written); } while (p < this->hidden->mixlen);
/* If timer synchronization is enabled, set the next write frame */ /* If timer synchronization is enabled, set the next write frame */
if (this->hidden->frame_ticks) { if (this->hidden->frame_ticks) {
@ -197,9 +201,6 @@ BSDAUDIO_PlayDevice(_THIS)
if (written < 0) { if (written < 0) {
SDL_OpenedAudioDeviceDisconnected(this); SDL_OpenedAudioDeviceDisconnected(this);
} }
#ifdef DEBUG_AUDIO
fprintf(stderr, "Wrote %d bytes of audio data\n", written);
#endif
} }
static Uint8 * static Uint8 *